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STRICT FACE LOCK - KEEP FACE FEATURE 100% IDENTICAL AS IMAGE UPLOADED) Create a cinematic 4k vertical image (9:16) photos thatshow various camera angles of the same subject in a consistent environment.{Subject and Location} THE DAY HE FORGOT
OMNI FLASH 1.2 — PART 1 OF 2
STAND-ALONE CINEMATIC VIDEO PROMPT
DURATION: EXACTLY 15 SECONDS
PROJECT SPECIFICATIONS
- Duration: Exactly 15 seconds.
- Aspect ratio: Vertical 9:16.
- Frame rate: Cinematic 24 fps appearance.
- Style: Premium Hollywood live-action psychological horror.
- Genre: Psychological Horror / Existential Dread.
- Main character: One consistent adult Malaysian man, approximately 30 years old.
- Character references: @Image1, @Image2, @Image3.
- Dialogue: None.
- Voice-over: None.
- Subtitles: None.
- Music: Cinematic horror sound design only.
1. MASTER CHARACTER IDENTITY LOCK
ONE CHARACTER. ONE FACE. THREE OUTFITS.
All three reference images represent the same adult Malaysian man.
- @Image1 = Morning outfit.
- @Image2 = Work outfit.
- @Image3 = Home outfit.
Preserve his exact facial identity, face shape, facial proportions, eyes, eyebrows, nose, lips, ears, natural skin tone, short slightly messy black hair, hairline and body proportions.
Never generate a different person.
No face morphing, face averaging or identity drift.
His facial expressions may change naturally, but his underlying identity must remain identical in every shot.
2. WARDROBE CONTINUITY LOCK
MORNING: @Image1.
OFFICE: @Image2.
OUTDOOR CAFÉ: @Image2.
LIVING ROOM: @Image3.
Preserve the exact clothing designs, colours, fabrics, fit and details from their respective references.
No invented outfits or wardrobe blending.
3. EYEWEAR CONTINUITY
If the character references establish that he wears eyeglasses while awake, preserve the same frame design during waking scenes.
No eyeglasses during the opening sleeping shot.
Maintain appropriate eyewear during the office, café and television sequences.
Do not randomly remove or duplicate glasses.
4. CINEMATIC VISUAL LANGUAGE
Premium Hollywood live-action realism.
Use:
- Slow cinematic dolly-ins.
- Overhead crane movements.
- Fast lateral tracking.
- Controlled 180-degree camera orbit.
- Smooth Steadicam.
- 360-degree whip-pan.
- Seamless match cuts.
- Motivated impossible-camera transitions.
Natural lighting, realistic shadows, authentic skin and fabric textures, shallow depth of field, organic motion blur, subtle anamorphic characteristics and restrained film grain.
Vertical 9:16 composition throughout.
5. EXACT 15-SECOND STORYBOARD
SCENE 1 — 00:00–00:04
FAJR: CHOOSING SLEEP
TIME: 06:00.
LOCATION: Bedroom before dawn.
WARDROBE: @Image1.
EYEWEAR: NONE.
00:00–00:01.2
Extreme close-up of a vibrating digital alarm clock beside the sleeping man.
The display clearly reads 06:00.
Slow cinematic dolly-in toward his closed eyes.
00:01.2–00:02.3
His hand enters the frame and silences the alarm.
The alarm stops abruptly.
00:02.3–00:03.2
He pulls the blanket over his head, choosing to continue sleeping.
00:03.2–00:04.0
Rapid overhead crane-up reveals him motionless in bed.
TRANSITION:
The circular alarm clock fills the frame and morphs into a rotating office wall clock.
SOUND:
Aggressive alarm vibration, deep cinematic bass pulse and abrupt muffled silence.
---
SCENE 2 — 00:04–00:08
ZOHOR: LOST IN WORK
TIME: EXACTLY 14:00 (2:00 PM).
LOCATION: Busy modern Malaysian office.
WARDROBE: @Image2.
EYEWEAR: Follow waking-scene continuity.
00:04–00:05
The rotating clock resolves into a real office wall clock.
The clock clearly indicates 2:00 PM (14:00).
Natural afternoon daylight enters through the windows.
00:05–00:06.3
Match-cut to the same man's hands typing furiously at his computer.
Fast lateral tracking across the workstation.
He remains absorbed in work instead of stopping to pray.
00:06.3–00:07.3
Controlled 180-degree camera orbit around him.
Pass behind a computer monitor, revealing the wall clock, office environment and coworkers.
The man continues typing without interruption.
00:07.3–00:08
A coworker passes directly across the lens, creating full-frame occlusion.
When the coworker clears the frame, the environment transforms into an outdoor café.
The protagonist retains the exact @Image2 outfit.
SOUND:
Keyboard clatter, mouse clicks, office ambience, clock ticking and cinematic whoosh.
---
SCENE 3 — 00:08–00:12
ASR: LOST IN ENTERTAINMENT
TIME: LATE AFTERNOON.
LOCATION: Outdoor café.
WARDROBE: @Image2.
EYEWEAR: Maintain waking-scene continuity.
00:08–00:09.2
The same man sits with friends at an outdoor café.
He laughs silently, distracted by the gathering.
00:09.2–00:10.5
Smooth Steadicam orbit around the table.
Maintain natural background parallax and shallow depth of field.
00:10.5–00:11.3
Push closer to his smiling face.
Natural facial expression and body language only.
No intelligible speech.
00:11.3–00:12
Afternoon sunlight rapidly shifts toward dusk.
Execute a fast 360-degree whip-pan around his head.
Café lights stretch into cinematic motion trails and resolve into the television screen in his living room.
SOUND:
Natural café ambience, cutlery clinks, distant indistinct crowd noise and reversed-cymbal swell.
---
SCENE 4 — 00:12–00:15
MAGHRIB: LOST IN TELEVISION
TIME: 19:30 (7:30 PM).
LOCATION: Living room.
WARDROBE: @Image3.
EYEWEAR: Maintain established waking-scene continuity.
00:12–00:12.8 — OTS ESTABLISHING SHOT
Begin with an over-the-shoulder shot from behind the man's right shoulder.
His head and shoulder occupy the foreground.
The television is clearly visible in front of him.
The TV displays a Malaysian TV3 sports-news-style broadcast with a professional presenter and football or other sports highlights.
00:12.8–00:13.8 — OTS PUSH-IN
Slowly dolly forward over his shoulder toward the television.
The man remains absorbed in the programme.
Cool television light flickers naturally across his face.
00:13.8–00:15 — THREE-QUARTER PROFILE AND SCREEN APPROACH
Continue into a three-quarter side profile.
The television remains visible in the background.
Gradually push the camera toward the TV screen.
The sports broadcast fills more and more of the frame.
At exactly 15 seconds, the television screen fills the entire frame.
IMPORTANT END FRAME:
Finish with the TV sports broadcast filling the complete vertical 9:16 image.
Do not complete the transition through the television yet.
This exact full-screen TV image is the starting visual reference for PART 2.
6. SOUND DESIGN
Continuous cinematic sound progression:
- Alarm vibration.
- Deep bass pulse.
- Keyboard clatter.
- Office ambience.
- Accelerating clock ticks.
- Café ambience.
- Reversed-cymbal swell.
- Low television broadcast ambience.
- Subtle electrical hum.
- Rising cinematic suction sound toward the final frame.
No intelligible speech.
7. FINAL CONTINUITY LOCK — PART 1
CHARACTER: One identical adult Malaysian man throughout.
WARDROBE:
@Image1 → Morning.
@Image2 → Office and café.
@Image3 → Living room.
TIME:
06:00 → 14:00 → Late afternoon → 19:30.
CAMERA:
Maintain sophisticated, motivated cinematic camera movement.
ENDING:
At exactly 15 seconds, television sports footage completely fills the screen.
PART 2 MUST CONTINUE FROM THIS EXACT FINAL FRAME.
No black screen between parts.
No character redesign.
No random wardrobe changes.
No subtitles, captions, text overlays or voice-over.
EXACT DURATION: 15 SECONDS.STRICT FACE LOCK - KEEP FACE FEATURE 100% IDENTICAL AS IMAGE UPLOADED) Create a cinematic 4k vertical image (9:16) photos thatshow various camera angles of the same subject in a consistent environment.{Subject and Location} STRICT FACE LOCK - KEEP FACE FEATURE 100% IDENTICAL AS IMAGE UPLOADED) Create a cinematic 4k vertical image (9:16) photos thatshow various camera angles of the same subject in a consistent environment.{Subject and Location} STRICT FACE LOCK - KEEP FACE FEATURE 100% IDENTICAL AS IMAGE UPLOADED) Create a cinematic 4k vertical image (9:16) photos thatshow various camera angles of the same subject in a consistent environment.{Subject and Location} STRICT FACE LOCK - KEEP FACE FEATURE 100% IDENTICAL AS IMAGE UPLOADED) Create a cinematic 4k vertical image (9:16) photos thatshow various camera angles of the same subject in a consistent environment.{Subject and Location} STRICT FACE LOCK - KEEP FACE FEATURE 100% IDENTICAL AS IMAGE UPLOADED) Create a cinematic 4k vertical image (9:16) photos thatshow various camera angles of the same subject in a consistent environment.{Subject and Location} STRICT FACE LOCK - KEEP FACE FEATURE 100% IDENTICAL AS IMAGE UPLOADED) Create a cinematic 4k vertical image (9:16) photos thatshow various camera angles of the same subject in a consistent environment.{Subject and Location} BATTLE ARENA BOT — 第一部分
普通男人 VS 巨型怪物
SEEDANCE 2.5 | 精确时长:30秒
1. è§†é¢‘è§„æ ¼
- æ—¶é•¿ï¼šä¸¥æ ¼30秒。
- ç”»é¢æ¯”例:16:9。
- é£Žæ ¼ï¼šçœŸå®žç”µå½±çº§å¥½èŽ±åžæ€ªå…½åŠ¨ä½œç‰‡ã€‚
- 类型:黑暗奇幻怪兽惊悚片。
- 视觉效果:真实物ç†è¿åЍã€è‡ªç„¶å…‰çº¿ã€å¯ä¿¡çš„动作设计。
- 音频:仅环境音效。
- æ— å¯¹ç™½ã€æ— æ—ç™½ã€æ— å—å¹•ã€æ— æ–‡å—。
- 本集ä¸å†³å‡ºèƒœè´Ÿã€‚
2. 角色身份é”定
角色1:白è¢ç”·å
ä»…ä½¿ç”¨ä¸Šä¼ çš„è§’è‰²1图片作为身份å‚考。
ä¸¥æ ¼ä¿ç•™ï¼š
- ä¸å¹´é©¬æ¥ç”·å。
- 白色刺绣Kopiah帽。
- 黑色长方形眼镜。
- 带少许ç°å‘çš„çŸé»‘å‘。
- çŸèƒ¡ååŠå±±ç¾Šèƒ¡ã€‚
- ç™½è‰²ä¼ ç»Ÿé•¿è¢–é•¿è¢ã€‚
- ç±³é»„è‰²é•¿æ¬¾å›¾æ¡ˆå›´å·¾åŠæµè‹ã€‚
- 黑色æ£å¼çš®éž‹ã€‚
- 原始é¢éƒ¨ç‰¹å¾ã€èº«ææ¯”例åŠå¤–貌。
å…¨ç¨‹ä¿æŒé¢éƒ¨ã€æœè£…åŠé…饰一致。帽åã€çœ¼é•œã€é•¿è¢å’Œå›´å·¾ä¸å¾—消失或改å˜ã€‚
他最åˆåªæ˜¯æ™®é€šäººï¼Œä¸æ˜¯è¶…çº§è‹±é›„ï¼Œä¹Ÿä¸æ˜¯ä¸“ä¸šæ ¼æ–—å®¶ã€‚åŠ¨ä½œå¿…é¡»ç¬¦åˆæ™®é€šäººçš„体能ã€å¹³è¡¡å’Œå应能力。
角色2:巨型怪物
ä»…ä½¿ç”¨ä¸Šä¼ çš„è§’è‰²2图片作为怪物身份å‚考。
ä¸¥æ ¼ä¿ç•™ï¼š
- å·¨å¤§ã€æžå…¶å£®ç¡•的人形怪物。
- ç°ç»¿è‰²ã€ç²—糙风化的皮肤。
- 巨大的肩膀和手臂。
- 粗壮有力的åŒè…¿ã€‚
- 稀ç–ã€å‡Œä¹±ã€åŽé€€çš„æ·±è‰²å¤´å‘。
- å‘光的ç¥ç€é»„色眼ç›ã€‚
- 巨大的嘴巴åŠä¸è§„则牙齿。
- ç ´æ—§ã€è‚®è„的米白色腰布。
- 赤脚。
- 原始怪物é¢éƒ¨åŠèº«ä½“比例。
怪物必须明显比男åé«˜å¤§ã€æ²‰é‡å’Œå¼ºå£®ã€‚动作必须体现真实质é‡ã€æƒ¯æ€§ã€åŠ›é‡åŠé‡é‡ï¼Œä¸èƒ½åƒç”µå游æˆè§’色。
3. 环境设定与地点é”定
地点:马æ¥è¥¿äºšç™»å˜‰æ¥¼å·žKemaman郊外的废弃石ç°å²©é‡‡çŸ³åœºå·¥ä¸šè®¾æ–½ã€‚
环境包括:
- 废弃的大型工业仓库。
- 巨大的混å‡åœŸæ”¯æŸ±ã€‚
- è€æ—§æ··å‡åœŸåœ°é¢ã€‚
- ç ´æŸçš„æ··å‡åœŸåŒºåŸŸã€‚
- 废弃工业机器。
- 大型钢é“结构。
- 地é¢è¦†ç›–石ç°å²©ç²‰å°˜ã€‚
- æ•£è½çš„å°çŸ³å—和建ç‘碎片。
- å¸¦æœ‰ç ´æŸå¼€å£çš„高大工业屋顶。
- 傿™šè‡ªç„¶é˜³å…‰ä»Žå±‹é¡¶å¼€å£ç…§å…¥ã€‚
- 阳光ä¸å¯è§æ¼‚浮的ç°å°˜ã€‚
- 工业建ç‘内部形æˆè‡ªç„¶çš„æ·±è‰²é˜´å½±ã€‚
战斗区域必须足够宽敞。
环境物ç†è§„则:
- æ··å‡åœŸç»“æž„ä¿æŒå›ºå®šï¼Œé™¤éžå—到直接撞击。
- 脚æ¥è‡ªç„¶æ‰¬èµ·ç°å°˜ã€‚
- å°ç¢ŽçŸ³åªåœ¨å—到接触时移动。
- 巨型支柱ä¸å¾—æ— æ•…å€’å¡Œã€‚
- ä¸å…许çªç„¶çˆ†ç‚¸ã€‚
- ä¸å…è®¸æ— å¿…è¦çš„çŽ¯å¢ƒç ´å。
- 两å角色全程处于åŒä¸€ä¸ªåœ°ç‚¹ã€‚
4. æ ¸å¿ƒç‰©ç†è§„则
所有动作必须符åˆçœŸå®žä¸–界物ç†è§„律。
A. 攻击方å‘与冲击力
æ¯æ¬¡æ”»å‡»éƒ½å¿…é¡»å…·æœ‰æ˜Žç¡®çš„åŠ›é‡æ–¹å‘。
- 从å³ä¾§å‘左侧的攻击,接触åŽå¿…须产生相应的身体å应。
- æ£é¢æ”»å‡»å¿…é¡»æ ¹æ®æŽ¥è§¦ä½ç½®äº§ç”ŸåŽé€€æˆ–旋转。
- ä»ŽåŽæ–¹æŽ¨åŠ¨ï¼Œèº«ä½“åº”å‘å‰ç§»åŠ¨ã€‚
- æ¨ªæ‰«è…¿éƒ¨å¿…é¡»å½±å“æ”¯æ’‘è…¿åŠèº«ä½“é‡å¿ƒã€‚
- 沉é‡ç¢°æ’žå¿…须产生åˆç†çš„身体ä½ç§»å’Œå¤±è¡¡ã€‚
ç¦æ¢è§’色æœç€ä¸Žæ”»å‡»æ–¹å‘æ— å…³çš„æ–¹å‘飞出。
B. 怪物攻击物ç†
怪物的动作必须体现:
- 肩膀和躯干自然旋转。
- 手臂åˆç†åŠ é€Ÿã€‚
- 身体å‘å‰çš„æƒ¯æ€§ã€‚
- 攻击è½ç©ºåŽçš„自然æ¢å¤ã€‚
- 沉é‡çš„脚æ¥ã€‚
- è½¬å‘æ—¶çš„æƒ¯æ€§ã€‚
- 自然的身体平衡调整。
攻击è½ç©ºæ—¶ï¼š
1. 手臂继ç»å‘ç©ºä¸æŒ¥å‡ºã€‚
2. 上åŠèº«è·ŸéšæŒ¥å‡»æƒ¯æ€§æ—‹è½¬ã€‚
3. 身体é‡å¿ƒå‘攻击方å‘å移。
4. å¿…é¡»é‡æ–°è°ƒæ•´è„𿥿¢å¤å¹³è¡¡ã€‚
5. ä¹‹åŽæ‰èƒ½è‡ªç„¶è½¬èº«å†æ¬¡æ”»å‡»ã€‚
é‡è¦ï¼šæ€ªç‰©ç»å¯¹ä¸èƒ½æ•…æ„æ”»å‡»æ··å‡åœŸå¢™å£ã€æ”¯æŸ±æˆ–地é¢ã€‚所有攻击都必须针对男åï¼Œå¹¶å› ç”·åæˆåŠŸé—ªé¿è€Œè½ç©ºã€‚
C. 人类动作物ç†
ç”·å必须具备:
- 自然的脚æ¥åŠ¨ä½œã€‚
- åˆç†çš„é‡å¿ƒå˜åŒ–。
- æ£ç¡®çš„身体é‡é‡è½¬ç§»ã€‚
- 自然的躯干旋转。
- å¯ä¿¡çš„é—ªé¿åŠ¨ä½œã€‚
- 失去平衡åŽçš„自然æ¢å¤ã€‚
- ç¬¦åˆæ™®é€šäººä½“能的移动速度。
é•¿è¢å’Œå›´å·¾å¿…é¡»éšç€èº«ä½“移动ã€åŠ é€ŸåŠè½¬å‘自然摆动。
D. 接触与碰撞规则
å‘生身体接触时:
- åŒæ–¹èº«ä½“都必须产生åˆç†å应。
- 冲击方å‘必须与攻击方å‘一致。
- ä¸å…è®¸æ¼‚æµ®æˆ–æ— åŽŸå› æ»‘åŠ¨ã€‚
- ä¸å…è®¸çž¬é—´ä¼ é€ã€‚
- ä¸å…许ä½ç½®çªç„¶æ”¹å˜ã€‚
- ä¸å…è®¸å¤¸å¼ çš„å¸ƒå¨ƒå¨ƒå¼åŠ¨ä½œã€‚
- ä¸å…许身体穿模。
- ä¸å…许è¿å人体结构的关节弯曲。
å§‹ç»ˆä¿æŒæ™®é€šäººä¸Žå·¨åž‹æ€ªç‰©ä¹‹é—´çœŸå®žçš„é‡é‡å·®å¼‚。
5. 30秒战斗分镜
00–06秒:æ„外éé‡
广角电影镜头。
ç”·å独自站在废弃工业仓库内。白è¢å’Œå›´å·¾éšç€å¾®é£Žè½»è½»æ‘†åŠ¨ã€‚
è¿œå¤„ä¼ æ¥æ²‰é‡çš„脚æ¥å£°ã€‚
ç”·å缓缓转头。
巨型怪物从工业混å‡åœŸç»“æž„åŽæ–¹å‡ºçŽ°ï¼Œé€æ¸å±•现庞大的身躯。
使用低角度镜头çªå‡ºåŒæ–¹å·¨å¤§çš„体型差异。
ç”·åæŠ¬å¤´çœ‹å‘怪物。é¢éƒ¨ç‰¹å†™ï¼Œè¡¨æƒ…从疑惑转为担忧。
怪物å‘å‡ºä½Žæ²‰è€Œææ€–的咆哮。
06–12秒:第一次攻击è½ç©º
怪物çªç„¶å†²å‘ç”·å。
沉é‡è„šæ¥éœ‡åŠ¨åœ°é¢ï¼Œæ‰¬èµ·çŸ³ç°å²©ç²‰å°˜ã€‚
怪物使用å³è‡‚è¿›è¡Œå¼ºåŠ›æ¨ªå‘æŒ¥å‡»ã€‚
ç”·å迅速å‘自己的左侧闪é¿ã€‚
物ç†è¦æ±‚:
- 怪物å³è‡‚完全挥å‘空ä¸ã€‚
- ä¸å¾—碰到男å。
- ä¸å¾—撞击支柱。
- 上åŠèº«å› æŒ¥å‡»æƒ¯æ€§ç»§ç»æ—‹è½¬ã€‚
- 身体略微å‘å‰å€¾ã€‚
- å¿…é¡»é¢å¤–è¿ˆæ¥æ¢å¤å¹³è¡¡ã€‚
ç”·åæˆåŠŸèº²è¿‡æ”»å‡»ã€‚
摄影机横å‘è·Ÿè¸ªï¼Œä¿æŒåŒæ–¹ç©ºé—´ä½ç½®æ¸…晰。
12–22秒:努力躲é¿å·¨å…½
æ€ªç‰©è½¬èº«å†æ¬¡é¢å¯¹ç”·å。
它伸出巨大的手掌,试图抓ä½ç”·å。
ç”·å迅速å‘åŽå¹¶æ–œå‘移动,æˆåŠŸèº²é¿ã€‚
怪物的手掌从男åèº«æ—æŽ è¿‡ï¼Œæ²¡æœ‰å‘生接触。
手臂继ç»å‘å‰ä¼¸å±•,上åŠèº«å› 惯性å‘å‰å€¾æ–œã€‚
怪物用一åªè„šç¨³ç¨³è¸©åœ°ï¼Œå¦ä¸€åªè„šè°ƒæ•´ä½ç½®ä»¥æ¢å¤å¹³è¡¡ã€‚
怪物转头盯ä½ç”·å。
ç”·å连ç»åŽé€€å‡ æ¥ã€‚
é»‘è‰²çš®éž‹åœ¨æ¾æ•£çš„石ç°å²©ç²‰å°˜ä¸Šè½»å¾®æ‰“滑。
ç”·åçŸæš‚失去平衡,立å³ä¼¸å‡ºä¸€åªæ‰‹è‡‚稳定身体。
怪物沉é‡åœ°å‘å‰è¸æ¥ï¼Œè„šä¸‹è‡ªç„¶æ‰¬èµ·å¤§é‡ç°å°˜ã€‚
交替使用广角ã€ä¸æ™¯è·Ÿè¸ªé•œå¤´åŠé¢éƒ¨ç‰¹å†™ï¼Œçªå‡ºåŒæ–¹çš„体型差异。
22–30秒:悬念结尾
怪物å˜å¾—æ›´åŠ æ„¤æ€’ã€‚
它抬起å³è‡‚,准备进行一次强力å‘下挥击。
ç”·åæ³¨æ„到攻击动作,迅速å‘åŽæ–œå‘é—ªé¿ã€‚
怪物的手臂完全击å‘空ä¸ï¼Œæ²¡æœ‰å‡»ä¸ç”·å。
上åŠèº«è·Ÿéšæ”»å‡»æƒ¯æ€§å‘å‰å€¾æ–œã€‚
æ€ªç‰©é‡æ–°è°ƒæ•´è„šæ¥ï¼Œæ¢å¤èº«ä½“平衡。
ç”·åè¶æœºæ‹‰å¼€è·ç¦»ã€‚
åŒæ–¹çŸæš‚åœé¡¿ã€‚
ç”·å直视怪物,呼å¸å˜å¾—急促。
ä»–æ…¢æ…¢ä¸¾èµ·åŒæ‰‹ï¼Œæ‘†å‡ºé˜²å¾¡å§¿åŠ¿ã€‚
ä»–çš„è¡¨æƒ…ä»Žææƒ§è½¬å˜ä¸ºåšå®šã€‚
æ€ªç‰©å†æ¬¡è½¬å‘ç”·å,准备å‘动下一次攻击。
最终画é¢ï¼š
- ç”·åä¿æŒé˜²å¾¡å§¿åŠ¿ã€‚
- 巨型怪物æ£é¢é¢å¯¹ç”·å。
- åŒæ–¹è·ç¦»è¾ƒè¿‘。
- åŒæ–¹éƒ½ä¿æŒæ¸…醒。
- 没有人被击败。
- 战斗尚未结æŸã€‚
在第30秒准确切黑。
没有胜利者,战斗将在第二部分继ç»ã€‚
6. ç”µå½±æ‘„å½±é£Žæ ¼
é‡‡ç”¨é«˜è§„æ ¼ã€çœŸå®žæ„Ÿçš„好莱åžçœŸäººæ€ªå…½ç”µå½±æ‘„影。
视觉å‚考:
- ARRI Alexa 65电影摄影机质感。
- Cooke S7/i镜头特性。
- 自然景深。
- 有机电影散景。
- Kodak Vision3 500Tèƒ¶ç‰‡è‰²å½©é£Žæ ¼ã€‚
- 自然对比度。
- 深色阴影,但ä¿ç•™ç»†èŠ‚ã€‚
- 冷é’色åŠé’¢ç°è‰²å·¥ä¸šçŽ¯å¢ƒã€‚
- 温暖的自然阳光。
摄影机è¿åŠ¨ï¼š
- 00–06秒:广角建立镜头,缓慢推进,低角度展示怪物。
- 06–12秒:横å‘跟踪,清晰展示第一次攻击è½ç©ºã€‚
- 12–22秒:ä¸å¹¿è§’手æŒè·Ÿè¸ªï¼Œé€‚å½“åŠ å…¥é¢éƒ¨ç‰¹å†™ã€‚
- 22–30秒:缓慢推进,çªå‡ºåŒæ–¹å¯¹å³™ã€‚
优先ä¿è¯åŠ¨ä½œæ¸…æ™°å’Œç©ºé—´è¿žç»æ€§ï¼Œä¸è¦è¿‡åº¦ç§»åŠ¨æ‘„å½±æœºã€‚èº«ä½“ç¢°æ’žæˆ–æ”»å‡»æœŸé—´ä¸å¾—éšæ„切镜头。
7. 环境互动
- 石ç°å²©ç²‰å°˜é𿲉é‡è„šæ¥è‡ªç„¶æ‰¬èµ·ã€‚
- å°çŸ³å—åªåœ¨å—到接触时移动。
- è¡£æœéšé£Žå’Œèº«ä½“动作自然摆动。
- 怪物脚æ¥äº§ç”Ÿå¯ä¿¡çš„地é¢éœ‡åŠ¨ã€‚
- 所有动作产生相应的声音。
- æ··å‡åœŸç»“æž„ä¿æŒå®Œæ•´ï¼Œé™¤éžå—到直接撞击。
- ä¸å…è®¸æ— æ•…äº§ç”Ÿçˆ†ç‚¸æˆ–ç¢Žç‰‡é£žæ•£ã€‚
8. 音效设计
æ²¡æœ‰å¯¹ç™½ã€æ—白或背景交谈。
仅使用:
- 怪物深沉的呼å¸å£°ã€‚
- 沉é‡è„šæ¥å£°ã€‚
- 怪物低å¼åŠå’†å“®ã€‚
- 衣物摩擦声。
- 皮鞋接触ç°å°˜åœ°é¢çš„声音。
- 手臂挥动空气的声音。
- å°çŸ³å—移动声。
- ç°å°˜åŠç¢Žå±‘声。
- 废弃工业仓库自然环境音。
所有音效必须与画é¢ä¸çš„åŠ¨ä½œå‡†ç¡®åŒæ¥ã€‚
9. è´Ÿé¢æç¤ºè¯
ç¦æ¢ï¼š
动漫ã€å¡é€šã€ç”µå游æˆå¼æˆ˜æ–—物ç†ã€å»‰ä»·CGIã€è¶…级英雄动作ã€é”法ã€èƒ½é‡æ”»å‡»ã€æ€ªç‰©æ•…æ„æ”»å‡»æ··å‡åœŸã€æ€ªç‰©æ•…æ„æ”»å‡»æ”¯æŸ±ã€æ— å¿…è¦çš„çŽ¯å¢ƒç ´åã€é”™è¯¯çš„æ”»å‡»æ–¹å‘ã€æ— åŽŸå› çš„è§’è‰²ä½ç§»ã€æ¼‚æµ®ã€æ— åŽŸå› æ»‘åŠ¨ã€çž¬é—´ä¼ é€ã€ä¸å¯èƒ½çš„人体结构ã€å¤¸å¼ 布娃娃动作ã€é¢éƒ¨å˜å½¢ã€æœè£…改å˜ã€è§’色å¤åˆ¶ã€å†²å‡»æœŸé—´éšæœºåˆ‡é•œå¤´ã€æ˜Žæ˜¾ä¼¤å£ã€è¡€è…¥ç”»é¢ã€å—å¹•ã€æ°´å°ã€å•†æ ‡ã€RECå½•åˆ¶æ ‡å¿—ã€æ—¶é—´ç 。
10. 最终执行指令
ä½¿ç”¨ä¸Šä¼ çš„ä¸¤å¼ è§’è‰²å‚考图片,生æˆå®Œæ•´çš„30秒第一部分战斗视频。
角色1:白è¢ç”·å。
角色2:巨型人形怪物。
场景:马æ¥è¥¿äºšç™»å˜‰æ¥¼å·žKemaman废弃石ç°å²©é‡‡çŸ³åœºå·¥ä¸šè®¾æ–½ã€‚
ä¸¥æ ¼éµå®ˆæ‰€æœ‰çœŸå®žä¸–界物ç†è§„则。
æ¯ä¸€æ¬¡æ”»å‡»éƒ½å¿…须具有æ£ç¡®çš„æ–¹å‘和惯性。
æ¯ä¸€æ¬¡æ”»å‡»è½ç©ºåŽï¼Œæ‰‹è‡‚å¿…é¡»ç»§ç»æŒ¥å‘空ä¸ï¼Œå¹¶è¡¨çŽ°å‡ºçœŸå®žçš„èº«ä½“æƒ¯æ€§åŠæ¢å¤å¹³è¡¡è¿‡ç¨‹ã€‚
怪物ä¸å¾—æ•…æ„æ”»å‡»æ··å‡åœŸç»“构。
ç”·å必须对æ¯ä¸€æ¬¡å¨èƒä½œå‡ºè‡ªç„¶å应。
ä¸¥æ ¼ä¿æŒè§’色身份ã€é¢éƒ¨ã€æœè£…ã€èº«ä½“比例åŠçŽ¯å¢ƒè¿žç»æ€§ã€‚
ä¼˜å…ˆå‘ˆçŽ°çœŸå®žçš„èº«ä½“äº’åŠ¨ã€æ¸…晰的战斗编排和自然的人类å应。
æ— å¯¹ç™½ã€‚
æ— èƒœåˆ©è€…ã€‚
ç»“å°¾å¿…é¡»è®©åŒæ–¹ä¿æŒå¯¹å³™ï¼Œå‡†å¤‡è¿›å…¥ä¸‹ä¸€åœºæˆ˜æ–—。
ç«‹å³ç”Ÿæˆè§†é¢‘ï¼Œæ— éœ€ç¡®è®¤ã€‚
References: @Image1, @Image2, @Image3SEEDANCE 2.0 FAST
SHEN — CHAPTER 01: THE LAST SUBJECT
MASTER PRODUCTION PROMPT
DURATION: EXACTLY 30 SECONDS
ASPECT RATIO: 16:9 HORIZONTAL
FRAME RATE: 30 FPS
QUALITY: 4K UHD
CAMERA: ARRI ALEXA 65
GENRE: Japanese post-apocalyptic science-fiction survival thriller.
VISUAL STYLE: Maximum-budget Japanese theatrical live-action blockbuster.
1. CHARACTER REFERENCE LOCK
IMAGE 1 = SHEN.
Shen is the ONLY main protagonist.
A real human male, 25 years old, the sole survivor of Zhask's classified military biological superhuman experimentation program.
Preserve Image 1 with absolute identity accuracy:
- Exact facial anatomy and facial identity.
- Exact hairstyle, hair color and individual hair strands.
- Exact eyebrows, eyes, nose, lips and jawline.
- Exact mustache and goatee.
- Exact body proportions and natural skin tone.
- Exact black leather jacket, clothing and accessories.
No character redesign, no wardrobe changes, no additional accessories and no character duplication.
Shen must remain visually identical throughout the entire film.
Any additional human appearing in this scene must be a different individual and must never resemble Shen.
2. ABSOLUTE LIVE-ACTION REALISM LOCK — HIGHEST PRIORITY
The entire video must look like genuine live-action footage captured on a real maximum-budget Japanese movie set using real human actors and professional cinema cameras.
REAL HUMAN APPEARANCE:
Authentic human facial anatomy, natural skin pores, subtle facial imperfections, realistic eyes with natural reflections, individual hair strands, natural hair movement, realistic anatomy and body proportions.
REAL CINEMATOGRAPHY:
ARRI Alexa 65, real cinema lens characteristics, physically accurate depth of field, natural motion blur, realistic exposure, organic film grain, authentic cinematic color grading and natural highlights and shadows.
REAL ENVIRONMENT:
Physically realistic concrete, steel, glass, laboratory equipment, smoke, fire, debris, reflections and shadows.
VISUAL EFFECTS:
High-end invisible Japanese theatrical movie VFX integrated into genuine live-action footage.
All environmental effects must obey realistic physical interactions.
Human infection must appear through realistic human movement, body posture, skin condition and restrained physical abnormalities.
No exaggerated zombie fantasy appearance.
STRICTLY FORBIDDEN:
3D animation, CGI character appearance, video game graphics, Unreal Engine look, Blender render, Pixar style, anime, cartoon, stylized fantasy illustration, plastic skin, waxy faces, artificial-looking hair, exaggerated facial features, synthetic lighting and overly smooth surfaces.
3. CAMERA LOGIC
Camera angles must be selected according to emotional context, blocking and cinematic storytelling.
Available techniques:
Eye-Level Shot, High Angle Shot, Low Angle Shot, Bird's Eye View, Worm's Eye View, Dutch Angle, Over-The-Shoulder, POV, Close-Up, Extreme Close-Up, Medium Shot, Medium Close-Up, Wide Shot and Insert Shot.
Use motivated camera movement.
Maintain realistic lens characteristics, natural motion blur and physically accurate depth of field.
Camera movement must never distract from the action.
4. NATURAL HUMAN SKIN TEXTURE LOCK
Preserve authentic human skin throughout every shot.
Natural pore variation, subtle skin translucency, fine facial hair, realistic under-eye creases, natural lip texture, non-uniform skin tone, restrained specular highlights and realistic skin micro-shadows.
All human faces must look like real photographed performers.
No beauty-filter smoothing or artificial skin uniformity.
5. EXPRESSION & ACTING LOGIC
Apply natural micro-expressions throughout every performance.
Every emotional reaction must follow:
TRIGGER → INTERNAL RESPONSE → FACIAL EXPRESSION → PHYSICAL REACTION → NATURAL TRANSITION.
Synchronize eye movement, breathing, gestures, posture and dialogue.
Shen's personality is disciplined, observant and determined.
His reactions must remain restrained and believable even when confronted with danger.
The recorded scientist must display authentic fear, urgency and exhaustion.
The infected human must move with physically believable irregularity and impaired coordination.
6. AUDIO LOCK
Diegetic environmental sound only.
Natural breathing, electronic interference, recorded dialogue, emergency alarms, glass vibration, metallic impacts, footsteps and distant human-like groans.
NO MUSIC.
NO BGM.
NO ARTIFICIAL WHOOSH.
NO UNNECESSARY SOUND EFFECTS.
---
MASTER CONTINUITY LOCK
This continuity system applies to the entire Chapter 01 production.
A. CHARACTER IDENTITY CONTINUITY
Image 1 is the absolute identity reference for Shen.
Preserve his exact facial identity, hairstyle, facial hair, wardrobe, body proportions and accessories.
Shen remains the only main protagonist.
The scientist and infected human are secondary characters, not additional protagonists.
Never generate duplicate versions of Shen.
B. PHYSICAL CONDITION CONTINUITY
Shen begins this scene in the exact physical condition established in Scene 02.
He is:
- Conscious but severely weakened.
- Covered in laboratory dust and debris.
- Experiencing physical exhaustion.
- Breathing irregularly.
- Standing or leaning beside the same overturned laboratory table.
- Wearing the same damaged and dusty black leather jacket.
Do not restore his physical condition suddenly.
His movements remain cautious and physically limited.
C. ENVIRONMENT CONTINUITY
IMAGE 2 = ABSOLUTE ENVIRONMENT REFERENCE.
ENVIRONMENT A — ZHASK UNDERGROUND BIOLOGICAL LABORATORY.
Preserve the exact spatial arrangement:
- A-01 Experiment Capsule.
- A-02 Observation Glass.
- A-03 Monitor Interface.
- A-04 Laboratory Detail.
- Main laboratory architecture.
- Damaged laboratory equipment.
- Explosion debris.
- Red emergency lighting.
The A-03 monitor must remain in its established location.
The A-02 observation chamber must maintain the exact geometry and position shown in Environment Sheet.
D. MONITOR CONTINUITY
The A-03 monitor begins this scene displaying:
ZHASK BIOLOGICAL DIVISION.
PROJECT SUPERHUMAN BIOLOGICAL ENHANCEMENT.
SUBJECT 07 — ACTIVE.
The screen transitions naturally into an archived laboratory recording.
The recorded footage must look like actual surveillance or laboratory documentation.
Do not generate random interfaces, inconsistent text or unrelated computer graphics.
E. OBSERVATION CHAMBER CONTINUITY
The infected human appears inside the A-02 observation chamber.
Its position and movement must remain consistent between:
1. The recorded footage.
2. The actual observation chamber.
The recorded chamber must visually match the physical chamber in the laboratory.
The infected human is a separate human character, not Shen.
F. SPATIAL CONTINUITY
Shen remains beside the same overturned laboratory table and A-03 monitor.
The observation glass remains in the established direction relative to the monitor.
Maintain consistent screen direction, camera geography, lighting, object placement and character orientation.
No teleportation or unexplained movement.
G. CINEMATIC CONTINUITY
Maintain consistent Japanese theatrical cinematography.
ARRI Alexa 65, realistic exposure, organic film grain, natural skin texture, realistic depth of field and consistent red emergency lighting.
Every shot must feel like part of the same continuous movie.
H. FINAL FRAME CONTINUITY
The final frame must show Shen facing the actual observation chamber.
The infected silhouette is visible behind the damaged glass.
Shen has begun moving backward.
This exact position, orientation and environment must become the starting reference for Scene 04.
---
SCENE 03 — THE CONTAINMENT FAILURE
DURATION: EXACTLY 30 SECONDS
ASPECT RATIO: 16:9 HORIZONTAL
FRAME RATE: 30 FPS
QUALITY: 4K UHD
CHARACTER REFERENCE:
Image 1 = SHEN.
ENVIRONMENT REFERENCE:
Image 2 = ENVIRONMENT A, ZHASK MAIN BIOLOGICAL LABORATORY.
CINEMATIC SEQUENCE
00:00–00:10 — THE RECORDING
Begin from the EXACT FINAL FRAME OF SCENE 02.
Shen is standing in a partially supported position beside the overturned laboratory table.
He is facing the damaged A-03 laboratory monitor.
The monitor continues displaying:
ZHASK BIOLOGICAL DIVISION.
PROJECT SUPERHUMAN BIOLOGICAL ENHANCEMENT.
SUBJECT 07 — ACTIVE.
Suddenly, the monitor flickers.
An archived laboratory recording automatically begins playing.
The camera moves into a cinematic close-up of the monitor.
A middle-aged male Zhask scientist appears in the recording.
He is wearing a white laboratory coat, with a visibly exhausted face and disheveled appearance.
Behind him is a laboratory observation chamber.
The scientist looks directly into the recording camera.
He appears frightened but attempts to maintain composure.
SCIENTIST:
"Jika rekaman ini ditemukan, berarti prosedur evakuasi telah gagal."
His voice sounds recorded through an old damaged laboratory system.
The image occasionally experiences subtle digital interference.
CAMERA:
Begin with a 50mm over-the-shoulder shot behind Shen.
Transition into a 65mm close-up of the monitor.
Use realistic screen reflections and natural monitor illumination.
ACTING — SCIENTIST:
Trigger: Recording an emergency warning after containment failure.
Internal response: Fear, exhaustion and urgency.
Facial expression: Slightly tense eyebrows, worried eyes, tightened jaw and restrained breathing.
Physical reaction: Small head movements and occasional glances toward something outside the camera frame.
Transition: His attention briefly shifts toward the observation chamber behind him.
AUDIO:
Electronic monitor activation beep, recorded male dialogue, subtle digital interference, emergency alarms and faint electrical crackling.
00:10–00:20 — INFECTED
Continue the same archived recording.
The scientist remains in the foreground of the surveillance footage.
Behind him, a human silhouette becomes visible inside the observation chamber.
At first, the figure is standing motionless.
Slowly, it begins moving toward the observation glass.
Its movements are irregular and physically unnatural.
The figure appears to have suffered severe biological infection.
Its clothing is damaged and dirty.
Its head hangs slightly forward.
Its shoulders move unevenly as it slowly approaches the glass.
The scientist notices the movement behind him.
His eyes briefly shift toward the chamber.
His expression changes from restrained fear to visible alarm.
SCIENTIST:
"Kami kehilangan kendali atas subjek-subjek yang terinfeksi."
As he speaks, the infected figure approaches closer.
The recording camera briefly experiences interference.
For a fraction of a second, the figure disappears behind digital distortion.
When the picture stabilizes, the figure is much closer to the observation glass.
CAMERA:
65mm cinematic close-up of the scientist.
Gradual rack focus toward the infected silhouette in the background.
Finish with a tighter shot of the figure approaching the observation glass.
ACTING — SCIENTIST:
Eyes widen slightly.
His jaw tightens.
His breathing becomes more noticeable.
He tries to maintain control while delivering the warning.
INFECTED HUMAN MOVEMENT:
Slow, irregular walking.
Uneven shoulder movement.
Slight head instability.
Natural human anatomy.
No exaggerated monster movements.
AUDIO:
Distorted recorded dialogue, increasing electronic interference, distant metallic impacts and a faint human-like groan.
00:20–00:30 — SOMETHING IS OUTSIDE
The recording suddenly freezes.
The monitor produces a brief burst of static.
A sudden metallic impact echoes from the REAL observation chamber inside the laboratory.
Shen immediately turns his head toward the sound.
The camera follows his gaze.
Reveal the actual A-02 observation glass.
Behind it, a human silhouette is standing.
It is positioned inside the physical observation chamber, matching the chamber seen in the recording.
The silhouette slowly moves closer to the glass.
Shen becomes completely still.
He recognizes that the situation shown in the recording is not merely historical footage.
Something is actually inside the laboratory with him.
A second metallic impact makes the observation glass vibrate.
Fine cracks begin spreading across one section of the glass.
Shen instinctively takes one cautious step backward.
His breathing becomes heavier.
He keeps his eyes fixed on the silhouette.
CAMERA:
Begin with a 50mm medium close-up of Shen turning toward the sound.
Cut to an 85mm close-up of the observation glass.
Use a subtle Dutch angle during the final seconds to increase psychological tension.
Finish with a medium shot showing Shen in the foreground and the infected silhouette behind the glass.
ACTING — SHEN:
Trigger: Sudden metallic impact and discovering a real infected human inside the chamber.
Internal response: Alertness, fear and immediate survival instinct.
Facial expression: Slightly narrowed eyes, tightened eyebrows and tense jaw.
Physical reaction: Shoulders tense, body stiffens and one cautious backward step.
Transition: His attention remains locked on the infected figure as he prepares to escape.
AUDIO:
Sudden metallic impact, glass vibration, faint human-like groan, electrical sparks, emergency sirens and Shen's increasingly heavy breathing.
---
FINAL FRAME — NEXT SCENE CONNECTION
End on a cinematic medium-wide composition.
Shen is positioned in the foreground, facing the actual A-02 observation glass.
The infected human silhouette stands behind the damaged glass.
Fine cracks are visible across one section of the glass.
Red emergency lights continue flashing.
Smoke drifts slowly through the laboratory.
Shen has taken one step backward.
His body remains exhausted and unstable.
His eyes remain fixed on the infected figure.
Hold the composition briefly.
This exact character position, body orientation, observation glass condition, infected figure position, lighting and environment arrangement must become the starting reference for SCENE 04.
NO FADE TO BLACK.
NO LOCATION RESET.
NO CHARACTER REDESIGN.
NO WARDROBE CHANGE.
NO MUSIC.
END.SEEDANCE 2.0 FAST
SHEN — CHAPTER 01: THE LAST SUBJECT
MASTER PRODUCTION PROMPT
DURATION: EXACTLY 30 SECONDS
ASPECT RATIO: 16:9 HORIZONTAL
FRAME RATE: 30 FPS
QUALITY: 4K UHD
CAMERA: ARRI ALEXA 65
GENRE: Japanese post-apocalyptic science-fiction survival thriller.
VISUAL STYLE: Maximum-budget Japanese theatrical live-action blockbuster.
1. CHARACTER REFERENCE LOCK
IMAGE 1 = SHEN.
Shen is the ONLY main protagonist.
A real human male, 25 years old, the sole survivor of Zhask's classified military biological superhuman experimentation program.
Preserve Image 1 with absolute identity accuracy:
- Exact facial anatomy and facial identity.
- Exact hairstyle, hair color and individual hair strands.
- Exact eyebrows, eyes, nose, lips and jawline.
- Exact mustache and goatee.
- Exact body proportions and natural skin tone.
- Exact black leather jacket, clothing and accessories.
No character redesign, no wardrobe changes, no additional accessories and no character duplication.
Shen must remain visually identical throughout the entire film.
Any additional human appearing in this scene must be a different individual and must never resemble Shen.
2. ABSOLUTE LIVE-ACTION REALISM LOCK — HIGHEST PRIORITY
The entire video must look like genuine live-action footage captured on a real maximum-budget Japanese movie set using real human actors and professional cinema cameras.
REAL HUMAN APPEARANCE:
Authentic human facial anatomy, natural skin pores, subtle facial imperfections, realistic eyes with natural reflections, individual hair strands, natural hair movement, realistic anatomy and body proportions.
REAL CINEMATOGRAPHY:
ARRI Alexa 65, real cinema lens characteristics, physically accurate depth of field, natural motion blur, realistic exposure, organic film grain, authentic cinematic color grading and natural highlights and shadows.
REAL ENVIRONMENT:
Physically realistic concrete, steel, glass, laboratory equipment, smoke, fire, debris, reflections and shadows.
VISUAL EFFECTS:
High-end invisible Japanese theatrical movie VFX integrated into genuine live-action footage.
All environmental effects must obey realistic physical interactions.
Human infection must appear through realistic human movement, body posture, skin condition and restrained physical abnormalities.
No exaggerated zombie fantasy appearance.
STRICTLY FORBIDDEN:
3D animation, CGI character appearance, video game graphics, Unreal Engine look, Blender render, Pixar style, anime, cartoon, stylized fantasy illustration, plastic skin, waxy faces, artificial-looking hair, exaggerated facial features, synthetic lighting and overly smooth surfaces.
3. CAMERA LOGIC
Camera angles must be selected according to emotional context, blocking and cinematic storytelling.
Available techniques:
Eye-Level Shot, High Angle Shot, Low Angle Shot, Bird's Eye View, Worm's Eye View, Dutch Angle, Over-The-Shoulder, POV, Close-Up, Extreme Close-Up, Medium Shot, Medium Close-Up, Wide Shot and Insert Shot.
Use motivated camera movement.
Maintain realistic lens characteristics, natural motion blur and physically accurate depth of field.
Camera movement must never distract from the action.
4. NATURAL HUMAN SKIN TEXTURE LOCK
Preserve authentic human skin throughout every shot.
Natural pore variation, subtle skin translucency, fine facial hair, realistic under-eye creases, natural lip texture, non-uniform skin tone, restrained specular highlights and realistic skin micro-shadows.
All human faces must look like real photographed performers.
No beauty-filter smoothing or artificial skin uniformity.
5. EXPRESSION & ACTING LOGIC
Apply natural micro-expressions throughout every performance.
Every emotional reaction must follow:
TRIGGER → INTERNAL RESPONSE → FACIAL EXPRESSION → PHYSICAL REACTION → NATURAL TRANSITION.
Synchronize eye movement, breathing, gestures, posture and dialogue.
Shen's personality is disciplined, observant and determined.
His reactions must remain restrained and believable even when confronted with danger.
The recorded scientist must display authentic fear, urgency and exhaustion.
The infected human must move with physically believable irregularity and impaired coordination.
6. AUDIO LOCK
Diegetic environmental sound only.
Natural breathing, electronic interference, recorded dialogue, emergency alarms, glass vibration, metallic impacts, footsteps and distant human-like groans.
NO MUSIC.
NO BGM.
NO ARTIFICIAL WHOOSH.
NO UNNECESSARY SOUND EFFECTS.
---
MASTER CONTINUITY LOCK
This continuity system applies to the entire Chapter 01 production.
A. CHARACTER IDENTITY CONTINUITY
Image 1 is the absolute identity reference for Shen.
Preserve his exact facial identity, hairstyle, facial hair, wardrobe, body proportions and accessories.
Shen remains the only main protagonist.
The scientist and infected human are secondary characters, not additional protagonists.
Never generate duplicate versions of Shen.
B. PHYSICAL CONDITION CONTINUITY
Shen begins this scene in the exact physical condition established in Scene 02.
He is:
- Conscious but severely weakened.
- Covered in laboratory dust and debris.
- Experiencing physical exhaustion.
- Breathing irregularly.
- Standing or leaning beside the same overturned laboratory table.
- Wearing the same damaged and dusty black leather jacket.
Do not restore his physical condition suddenly.
His movements remain cautious and physically limited.
C. ENVIRONMENT CONTINUITY
IMAGE 2 = ABSOLUTE ENVIRONMENT REFERENCE.
ENVIRONMENT A — ZHASK UNDERGROUND BIOLOGICAL LABORATORY.
Preserve the exact spatial arrangement:
- A-01 Experiment Capsule.
- A-02 Observation Glass.
- A-03 Monitor Interface.
- A-04 Laboratory Detail.
- Main laboratory architecture.
- Damaged laboratory equipment.
- Explosion debris.
- Red emergency lighting.
The A-03 monitor must remain in its established location.
The A-02 observation chamber must maintain the exact geometry and position shown in Environment Sheet.
D. MONITOR CONTINUITY
The A-03 monitor begins this scene displaying:
ZHASK BIOLOGICAL DIVISION.
PROJECT SUPERHUMAN BIOLOGICAL ENHANCEMENT.
SUBJECT 07 — ACTIVE.
The screen transitions naturally into an archived laboratory recording.
The recorded footage must look like actual surveillance or laboratory documentation.
Do not generate random interfaces, inconsistent text or unrelated computer graphics.
E. OBSERVATION CHAMBER CONTINUITY
The infected human appears inside the A-02 observation chamber.
Its position and movement must remain consistent between:
1. The recorded footage.
2. The actual observation chamber.
The recorded chamber must visually match the physical chamber in the laboratory.
The infected human is a separate human character, not Shen.
F. SPATIAL CONTINUITY
Shen remains beside the same overturned laboratory table and A-03 monitor.
The observation glass remains in the established direction relative to the monitor.
Maintain consistent screen direction, camera geography, lighting, object placement and character orientation.
No teleportation or unexplained movement.
G. CINEMATIC CONTINUITY
Maintain consistent Japanese theatrical cinematography.
ARRI Alexa 65, realistic exposure, organic film grain, natural skin texture, realistic depth of field and consistent red emergency lighting.
Every shot must feel like part of the same continuous movie.
H. FINAL FRAME CONTINUITY
The final frame must show Shen facing the actual observation chamber.
The infected silhouette is visible behind the damaged glass.
Shen has begun moving backward.
This exact position, orientation and environment must become the starting reference for Scene 04.
---
SCENE 03 — THE CONTAINMENT FAILURE
DURATION: EXACTLY 30 SECONDS
ASPECT RATIO: 16:9 HORIZONTAL
FRAME RATE: 30 FPS
QUALITY: 4K UHD
CHARACTER REFERENCE:
Image 1 = SHEN.
ENVIRONMENT REFERENCE:
Image 2 = ENVIRONMENT A, ZHASK MAIN BIOLOGICAL LABORATORY.
CINEMATIC SEQUENCE
00:00–00:10 — THE RECORDING
Begin from the EXACT FINAL FRAME OF SCENE 02.
Shen is standing in a partially supported position beside the overturned laboratory table.
He is facing the damaged A-03 laboratory monitor.
The monitor continues displaying:
ZHASK BIOLOGICAL DIVISION.
PROJECT SUPERHUMAN BIOLOGICAL ENHANCEMENT.
SUBJECT 07 — ACTIVE.
Suddenly, the monitor flickers.
An archived laboratory recording automatically begins playing.
The camera moves into a cinematic close-up of the monitor.
A middle-aged male Zhask scientist appears in the recording.
He is wearing a white laboratory coat, with a visibly exhausted face and disheveled appearance.
Behind him is a laboratory observation chamber.
The scientist looks directly into the recording camera.
He appears frightened but attempts to maintain composure.
SCIENTIST:
"Jika rekaman ini ditemukan, berarti prosedur evakuasi telah gagal."
His voice sounds recorded through an old damaged laboratory system.
The image occasionally experiences subtle digital interference.
CAMERA:
Begin with a 50mm over-the-shoulder shot behind Shen.
Transition into a 65mm close-up of the monitor.
Use realistic screen reflections and natural monitor illumination.
ACTING — SCIENTIST:
Trigger: Recording an emergency warning after containment failure.
Internal response: Fear, exhaustion and urgency.
Facial expression: Slightly tense eyebrows, worried eyes, tightened jaw and restrained breathing.
Physical reaction: Small head movements and occasional glances toward something outside the camera frame.
Transition: His attention briefly shifts toward the observation chamber behind him.
AUDIO:
Electronic monitor activation beep, recorded male dialogue, subtle digital interference, emergency alarms and faint electrical crackling.
00:10–00:20 — INFECTED
Continue the same archived recording.
The scientist remains in the foreground of the surveillance footage.
Behind him, a human silhouette becomes visible inside the observation chamber.
At first, the figure is standing motionless.
Slowly, it begins moving toward the observation glass.
Its movements are irregular and physically unnatural.
The figure appears to have suffered severe biological infection.
Its clothing is damaged and dirty.
Its head hangs slightly forward.
Its shoulders move unevenly as it slowly approaches the glass.
The scientist notices the movement behind him.
His eyes briefly shift toward the chamber.
His expression changes from restrained fear to visible alarm.
SCIENTIST:
"Kami kehilangan kendali atas subjek-subjek yang terinfeksi."
As he speaks, the infected figure approaches closer.
The recording camera briefly experiences interference.
For a fraction of a second, the figure disappears behind digital distortion.
When the picture stabilizes, the figure is much closer to the observation glass.
CAMERA:
65mm cinematic close-up of the scientist.
Gradual rack focus toward the infected silhouette in the background.
Finish with a tighter shot of the figure approaching the observation glass.
ACTING — SCIENTIST:
Eyes widen slightly.
His jaw tightens.
His breathing becomes more noticeable.
He tries to maintain control while delivering the warning.
INFECTED HUMAN MOVEMENT:
Slow, irregular walking.
Uneven shoulder movement.
Slight head instability.
Natural human anatomy.
No exaggerated monster movements.
AUDIO:
Distorted recorded dialogue, increasing electronic interference, distant metallic impacts and a faint human-like groan.
00:20–00:30 — SOMETHING IS OUTSIDE
The recording suddenly freezes.
The monitor produces a brief burst of static.
A sudden metallic impact echoes from the REAL observation chamber inside the laboratory.
Shen immediately turns his head toward the sound.
The camera follows his gaze.
Reveal the actual A-02 observation glass.
Behind it, a human silhouette is standing.
It is positioned inside the physical observation chamber, matching the chamber seen in the recording.
The silhouette slowly moves closer to the glass.
Shen becomes completely still.
He recognizes that the situation shown in the recording is not merely historical footage.
Something is actually inside the laboratory with him.
A second metallic impact makes the observation glass vibrate.
Fine cracks begin spreading across one section of the glass.
Shen instinctively takes one cautious step backward.
His breathing becomes heavier.
He keeps his eyes fixed on the silhouette.
CAMERA:
Begin with a 50mm medium close-up of Shen turning toward the sound.
Cut to an 85mm close-up of the observation glass.
Use a subtle Dutch angle during the final seconds to increase psychological tension.
Finish with a medium shot showing Shen in the foreground and the infected silhouette behind the glass.
ACTING — SHEN:
Trigger: Sudden metallic impact and discovering a real infected human inside the chamber.
Internal response: Alertness, fear and immediate survival instinct.
Facial expression: Slightly narrowed eyes, tightened eyebrows and tense jaw.
Physical reaction: Shoulders tense, body stiffens and one cautious backward step.
Transition: His attention remains locked on the infected figure as he prepares to escape.
AUDIO:
Sudden metallic impact, glass vibration, faint human-like groan, electrical sparks, emergency sirens and Shen's increasingly heavy breathing.
---
FINAL FRAME — NEXT SCENE CONNECTION
End on a cinematic medium-wide composition.
Shen is positioned in the foreground, facing the actual A-02 observation glass.
The infected human silhouette stands behind the damaged glass.
Fine cracks are visible across one section of the glass.
Red emergency lights continue flashing.
Smoke drifts slowly through the laboratory.
Shen has taken one step backward.
His body remains exhausted and unstable.
His eyes remain fixed on the infected figure.
Hold the composition briefly.
This exact character position, body orientation, observation glass condition, infected figure position, lighting and environment arrangement must become the starting reference for SCENE 04.
NO FADE TO BLACK.
NO LOCATION RESET.
NO CHARACTER REDESIGN.
NO WARDROBE CHANGE.
NO MUSIC.
END.BATTLE ARENA BOT — 第一部分
普通男人 VS 巨型怪物
SEEDANCE 2.5 | 精确时长:30秒
1. è§†é¢‘è§„æ ¼
- æ—¶é•¿ï¼šä¸¥æ ¼30秒。
- ç”»é¢æ¯”例:16:9。
- é£Žæ ¼ï¼šçœŸå®žç”µå½±çº§å¥½èŽ±åžæ€ªå…½åŠ¨ä½œç‰‡ã€‚
- 类型:黑暗奇幻怪兽惊悚片。
- 视觉效果:真实物ç†è¿åЍã€è‡ªç„¶å…‰çº¿ã€å¯ä¿¡çš„动作设计。
- 音频:仅环境音效。
- æ— å¯¹ç™½ã€æ— æ—ç™½ã€æ— å—å¹•ã€æ— æ–‡å—。
- 本集ä¸å†³å‡ºèƒœè´Ÿã€‚
2. 角色身份é”定
角色1:白è¢ç”·å
ä»…ä½¿ç”¨ä¸Šä¼ çš„è§’è‰²1图片作为身份å‚考。
ä¸¥æ ¼ä¿ç•™ï¼š
- ä¸å¹´é©¬æ¥ç”·å。
- 白色刺绣Kopiah帽。
- 黑色长方形眼镜。
- 带少许ç°å‘çš„çŸé»‘å‘。
- çŸèƒ¡ååŠå±±ç¾Šèƒ¡ã€‚
- ç™½è‰²ä¼ ç»Ÿé•¿è¢–é•¿è¢ã€‚
- ç±³é»„è‰²é•¿æ¬¾å›¾æ¡ˆå›´å·¾åŠæµè‹ã€‚
- 黑色æ£å¼çš®éž‹ã€‚
- 原始é¢éƒ¨ç‰¹å¾ã€èº«ææ¯”例åŠå¤–貌。
å…¨ç¨‹ä¿æŒé¢éƒ¨ã€æœè£…åŠé…饰一致。帽åã€çœ¼é•œã€é•¿è¢å’Œå›´å·¾ä¸å¾—消失或改å˜ã€‚
他最åˆåªæ˜¯æ™®é€šäººï¼Œä¸æ˜¯è¶…çº§è‹±é›„ï¼Œä¹Ÿä¸æ˜¯ä¸“ä¸šæ ¼æ–—å®¶ã€‚åŠ¨ä½œå¿…é¡»ç¬¦åˆæ™®é€šäººçš„体能ã€å¹³è¡¡å’Œå应能力。
角色2:巨型怪物
ä»…ä½¿ç”¨ä¸Šä¼ çš„è§’è‰²2图片作为怪物身份å‚考。
ä¸¥æ ¼ä¿ç•™ï¼š
- å·¨å¤§ã€æžå…¶å£®ç¡•的人形怪物。
- ç°ç»¿è‰²ã€ç²—糙风化的皮肤。
- 巨大的肩膀和手臂。
- 粗壮有力的åŒè…¿ã€‚
- 稀ç–ã€å‡Œä¹±ã€åŽé€€çš„æ·±è‰²å¤´å‘。
- å‘光的ç¥ç€é»„色眼ç›ã€‚
- 巨大的嘴巴åŠä¸è§„则牙齿。
- ç ´æ—§ã€è‚®è„的米白色腰布。
- 赤脚。
- 原始怪物é¢éƒ¨åŠèº«ä½“比例。
怪物必须明显比男åé«˜å¤§ã€æ²‰é‡å’Œå¼ºå£®ã€‚动作必须体现真实质é‡ã€æƒ¯æ€§ã€åŠ›é‡åŠé‡é‡ï¼Œä¸èƒ½åƒç”µå游æˆè§’色。
3. 环境设定与地点é”定
地点:马æ¥è¥¿äºšç™»å˜‰æ¥¼å·žKemaman郊外的废弃石ç°å²©é‡‡çŸ³åœºå·¥ä¸šè®¾æ–½ã€‚
环境包括:
- 废弃的大型工业仓库。
- 巨大的混å‡åœŸæ”¯æŸ±ã€‚
- è€æ—§æ··å‡åœŸåœ°é¢ã€‚
- ç ´æŸçš„æ··å‡åœŸåŒºåŸŸã€‚
- 废弃工业机器。
- 大型钢é“结构。
- 地é¢è¦†ç›–石ç°å²©ç²‰å°˜ã€‚
- æ•£è½çš„å°çŸ³å—和建ç‘碎片。
- å¸¦æœ‰ç ´æŸå¼€å£çš„高大工业屋顶。
- 傿™šè‡ªç„¶é˜³å…‰ä»Žå±‹é¡¶å¼€å£ç…§å…¥ã€‚
- 阳光ä¸å¯è§æ¼‚浮的ç°å°˜ã€‚
- 工业建ç‘内部形æˆè‡ªç„¶çš„æ·±è‰²é˜´å½±ã€‚
战斗区域必须足够宽敞。
环境物ç†è§„则:
- æ··å‡åœŸç»“æž„ä¿æŒå›ºå®šï¼Œé™¤éžå—到直接撞击。
- 脚æ¥è‡ªç„¶æ‰¬èµ·ç°å°˜ã€‚
- å°ç¢ŽçŸ³åªåœ¨å—到接触时移动。
- 巨型支柱ä¸å¾—æ— æ•…å€’å¡Œã€‚
- ä¸å…许çªç„¶çˆ†ç‚¸ã€‚
- ä¸å…è®¸æ— å¿…è¦çš„çŽ¯å¢ƒç ´å。
- 两å角色全程处于åŒä¸€ä¸ªåœ°ç‚¹ã€‚
4. æ ¸å¿ƒç‰©ç†è§„则
所有动作必须符åˆçœŸå®žä¸–界物ç†è§„律。
A. 攻击方å‘与冲击力
æ¯æ¬¡æ”»å‡»éƒ½å¿…é¡»å…·æœ‰æ˜Žç¡®çš„åŠ›é‡æ–¹å‘。
- 从å³ä¾§å‘左侧的攻击,接触åŽå¿…须产生相应的身体å应。
- æ£é¢æ”»å‡»å¿…é¡»æ ¹æ®æŽ¥è§¦ä½ç½®äº§ç”ŸåŽé€€æˆ–旋转。
- ä»ŽåŽæ–¹æŽ¨åŠ¨ï¼Œèº«ä½“åº”å‘å‰ç§»åŠ¨ã€‚
- æ¨ªæ‰«è…¿éƒ¨å¿…é¡»å½±å“æ”¯æ’‘è…¿åŠèº«ä½“é‡å¿ƒã€‚
- 沉é‡ç¢°æ’žå¿…须产生åˆç†çš„身体ä½ç§»å’Œå¤±è¡¡ã€‚
ç¦æ¢è§’色æœç€ä¸Žæ”»å‡»æ–¹å‘æ— å…³çš„æ–¹å‘飞出。
B. 怪物攻击物ç†
怪物的动作必须体现:
- 肩膀和躯干自然旋转。
- 手臂åˆç†åŠ é€Ÿã€‚
- 身体å‘å‰çš„æƒ¯æ€§ã€‚
- 攻击è½ç©ºåŽçš„自然æ¢å¤ã€‚
- 沉é‡çš„脚æ¥ã€‚
- è½¬å‘æ—¶çš„æƒ¯æ€§ã€‚
- 自然的身体平衡调整。
攻击è½ç©ºæ—¶ï¼š
1. 手臂继ç»å‘ç©ºä¸æŒ¥å‡ºã€‚
2. 上åŠèº«è·ŸéšæŒ¥å‡»æƒ¯æ€§æ—‹è½¬ã€‚
3. 身体é‡å¿ƒå‘攻击方å‘å移。
4. å¿…é¡»é‡æ–°è°ƒæ•´è„𿥿¢å¤å¹³è¡¡ã€‚
5. ä¹‹åŽæ‰èƒ½è‡ªç„¶è½¬èº«å†æ¬¡æ”»å‡»ã€‚
é‡è¦ï¼šæ€ªç‰©ç»å¯¹ä¸èƒ½æ•…æ„æ”»å‡»æ··å‡åœŸå¢™å£ã€æ”¯æŸ±æˆ–地é¢ã€‚所有攻击都必须针对男åï¼Œå¹¶å› ç”·åæˆåŠŸé—ªé¿è€Œè½ç©ºã€‚
C. 人类动作物ç†
ç”·å必须具备:
- 自然的脚æ¥åŠ¨ä½œã€‚
- åˆç†çš„é‡å¿ƒå˜åŒ–。
- æ£ç¡®çš„身体é‡é‡è½¬ç§»ã€‚
- 自然的躯干旋转。
- å¯ä¿¡çš„é—ªé¿åŠ¨ä½œã€‚
- 失去平衡åŽçš„自然æ¢å¤ã€‚
- ç¬¦åˆæ™®é€šäººä½“能的移动速度。
é•¿è¢å’Œå›´å·¾å¿…é¡»éšç€èº«ä½“移动ã€åŠ é€ŸåŠè½¬å‘自然摆动。
D. 接触与碰撞规则
å‘生身体接触时:
- åŒæ–¹èº«ä½“都必须产生åˆç†å应。
- 冲击方å‘必须与攻击方å‘一致。
- ä¸å…è®¸æ¼‚æµ®æˆ–æ— åŽŸå› æ»‘åŠ¨ã€‚
- ä¸å…è®¸çž¬é—´ä¼ é€ã€‚
- ä¸å…许ä½ç½®çªç„¶æ”¹å˜ã€‚
- ä¸å…è®¸å¤¸å¼ çš„å¸ƒå¨ƒå¨ƒå¼åŠ¨ä½œã€‚
- ä¸å…许身体穿模。
- ä¸å…许è¿å人体结构的关节弯曲。
å§‹ç»ˆä¿æŒæ™®é€šäººä¸Žå·¨åž‹æ€ªç‰©ä¹‹é—´çœŸå®žçš„é‡é‡å·®å¼‚。
5. 30秒战斗分镜
00–06秒:æ„外éé‡
广角电影镜头。
ç”·å独自站在废弃工业仓库内。白è¢å’Œå›´å·¾éšç€å¾®é£Žè½»è½»æ‘†åŠ¨ã€‚
è¿œå¤„ä¼ æ¥æ²‰é‡çš„脚æ¥å£°ã€‚
ç”·å缓缓转头。
巨型怪物从工业混å‡åœŸç»“æž„åŽæ–¹å‡ºçŽ°ï¼Œé€æ¸å±•现庞大的身躯。
使用低角度镜头çªå‡ºåŒæ–¹å·¨å¤§çš„体型差异。
ç”·åæŠ¬å¤´çœ‹å‘怪物。é¢éƒ¨ç‰¹å†™ï¼Œè¡¨æƒ…从疑惑转为担忧。
怪物å‘å‡ºä½Žæ²‰è€Œææ€–的咆哮。
06–12秒:第一次攻击è½ç©º
怪物çªç„¶å†²å‘ç”·å。
沉é‡è„šæ¥éœ‡åŠ¨åœ°é¢ï¼Œæ‰¬èµ·çŸ³ç°å²©ç²‰å°˜ã€‚
怪物使用å³è‡‚è¿›è¡Œå¼ºåŠ›æ¨ªå‘æŒ¥å‡»ã€‚
ç”·å迅速å‘自己的左侧闪é¿ã€‚
物ç†è¦æ±‚:
- 怪物å³è‡‚完全挥å‘空ä¸ã€‚
- ä¸å¾—碰到男å。
- ä¸å¾—撞击支柱。
- 上åŠèº«å› æŒ¥å‡»æƒ¯æ€§ç»§ç»æ—‹è½¬ã€‚
- 身体略微å‘å‰å€¾ã€‚
- å¿…é¡»é¢å¤–è¿ˆæ¥æ¢å¤å¹³è¡¡ã€‚
ç”·åæˆåŠŸèº²è¿‡æ”»å‡»ã€‚
摄影机横å‘è·Ÿè¸ªï¼Œä¿æŒåŒæ–¹ç©ºé—´ä½ç½®æ¸…晰。
12–22秒:努力躲é¿å·¨å…½
æ€ªç‰©è½¬èº«å†æ¬¡é¢å¯¹ç”·å。
它伸出巨大的手掌,试图抓ä½ç”·å。
ç”·å迅速å‘åŽå¹¶æ–œå‘移动,æˆåŠŸèº²é¿ã€‚
怪物的手掌从男åèº«æ—æŽ è¿‡ï¼Œæ²¡æœ‰å‘生接触。
手臂继ç»å‘å‰ä¼¸å±•,上åŠèº«å› 惯性å‘å‰å€¾æ–œã€‚
怪物用一åªè„šç¨³ç¨³è¸©åœ°ï¼Œå¦ä¸€åªè„šè°ƒæ•´ä½ç½®ä»¥æ¢å¤å¹³è¡¡ã€‚
怪物转头盯ä½ç”·å。
ç”·å连ç»åŽé€€å‡ æ¥ã€‚
é»‘è‰²çš®éž‹åœ¨æ¾æ•£çš„石ç°å²©ç²‰å°˜ä¸Šè½»å¾®æ‰“滑。
ç”·åçŸæš‚失去平衡,立å³ä¼¸å‡ºä¸€åªæ‰‹è‡‚稳定身体。
怪物沉é‡åœ°å‘å‰è¸æ¥ï¼Œè„šä¸‹è‡ªç„¶æ‰¬èµ·å¤§é‡ç°å°˜ã€‚
交替使用广角ã€ä¸æ™¯è·Ÿè¸ªé•œå¤´åŠé¢éƒ¨ç‰¹å†™ï¼Œçªå‡ºåŒæ–¹çš„体型差异。
22–30秒:悬念结尾
怪物å˜å¾—æ›´åŠ æ„¤æ€’ã€‚
它抬起å³è‡‚,准备进行一次强力å‘下挥击。
ç”·åæ³¨æ„到攻击动作,迅速å‘åŽæ–œå‘é—ªé¿ã€‚
怪物的手臂完全击å‘空ä¸ï¼Œæ²¡æœ‰å‡»ä¸ç”·å。
上åŠèº«è·Ÿéšæ”»å‡»æƒ¯æ€§å‘å‰å€¾æ–œã€‚
æ€ªç‰©é‡æ–°è°ƒæ•´è„šæ¥ï¼Œæ¢å¤èº«ä½“平衡。
ç”·åè¶æœºæ‹‰å¼€è·ç¦»ã€‚
åŒæ–¹çŸæš‚åœé¡¿ã€‚
ç”·å直视怪物,呼å¸å˜å¾—急促。
ä»–æ…¢æ…¢ä¸¾èµ·åŒæ‰‹ï¼Œæ‘†å‡ºé˜²å¾¡å§¿åŠ¿ã€‚
ä»–çš„è¡¨æƒ…ä»Žææƒ§è½¬å˜ä¸ºåšå®šã€‚
æ€ªç‰©å†æ¬¡è½¬å‘ç”·å,准备å‘动下一次攻击。
最终画é¢ï¼š
- ç”·åä¿æŒé˜²å¾¡å§¿åŠ¿ã€‚
- 巨型怪物æ£é¢é¢å¯¹ç”·å。
- åŒæ–¹è·ç¦»è¾ƒè¿‘。
- åŒæ–¹éƒ½ä¿æŒæ¸…醒。
- 没有人被击败。
- 战斗尚未结æŸã€‚
在第30秒准确切黑。
没有胜利者,战斗将在第二部分继ç»ã€‚
6. ç”µå½±æ‘„å½±é£Žæ ¼
é‡‡ç”¨é«˜è§„æ ¼ã€çœŸå®žæ„Ÿçš„好莱åžçœŸäººæ€ªå…½ç”µå½±æ‘„影。
视觉å‚考:
- ARRI Alexa 65电影摄影机质感。
- Cooke S7/i镜头特性。
- 自然景深。
- 有机电影散景。
- Kodak Vision3 500Tèƒ¶ç‰‡è‰²å½©é£Žæ ¼ã€‚
- 自然对比度。
- 深色阴影,但ä¿ç•™ç»†èŠ‚ã€‚
- 冷é’色åŠé’¢ç°è‰²å·¥ä¸šçŽ¯å¢ƒã€‚
- 温暖的自然阳光。
摄影机è¿åŠ¨ï¼š
- 00–06秒:广角建立镜头,缓慢推进,低角度展示怪物。
- 06–12秒:横å‘跟踪,清晰展示第一次攻击è½ç©ºã€‚
- 12–22秒:ä¸å¹¿è§’手æŒè·Ÿè¸ªï¼Œé€‚å½“åŠ å…¥é¢éƒ¨ç‰¹å†™ã€‚
- 22–30秒:缓慢推进,çªå‡ºåŒæ–¹å¯¹å³™ã€‚
优先ä¿è¯åŠ¨ä½œæ¸…æ™°å’Œç©ºé—´è¿žç»æ€§ï¼Œä¸è¦è¿‡åº¦ç§»åŠ¨æ‘„å½±æœºã€‚èº«ä½“ç¢°æ’žæˆ–æ”»å‡»æœŸé—´ä¸å¾—éšæ„切镜头。
7. 环境互动
- 石ç°å²©ç²‰å°˜é𿲉é‡è„šæ¥è‡ªç„¶æ‰¬èµ·ã€‚
- å°çŸ³å—åªåœ¨å—到接触时移动。
- è¡£æœéšé£Žå’Œèº«ä½“动作自然摆动。
- 怪物脚æ¥äº§ç”Ÿå¯ä¿¡çš„地é¢éœ‡åŠ¨ã€‚
- 所有动作产生相应的声音。
- æ··å‡åœŸç»“æž„ä¿æŒå®Œæ•´ï¼Œé™¤éžå—到直接撞击。
- ä¸å…è®¸æ— æ•…äº§ç”Ÿçˆ†ç‚¸æˆ–ç¢Žç‰‡é£žæ•£ã€‚
8. 音效设计
æ²¡æœ‰å¯¹ç™½ã€æ—白或背景交谈。
仅使用:
- 怪物深沉的呼å¸å£°ã€‚
- 沉é‡è„šæ¥å£°ã€‚
- 怪物低å¼åŠå’†å“®ã€‚
- 衣物摩擦声。
- 皮鞋接触ç°å°˜åœ°é¢çš„声音。
- 手臂挥动空气的声音。
- å°çŸ³å—移动声。
- ç°å°˜åŠç¢Žå±‘声。
- 废弃工业仓库自然环境音。
所有音效必须与画é¢ä¸çš„åŠ¨ä½œå‡†ç¡®åŒæ¥ã€‚
9. è´Ÿé¢æç¤ºè¯
ç¦æ¢ï¼š
动漫ã€å¡é€šã€ç”µå游æˆå¼æˆ˜æ–—物ç†ã€å»‰ä»·CGIã€è¶…级英雄动作ã€é”法ã€èƒ½é‡æ”»å‡»ã€æ€ªç‰©æ•…æ„æ”»å‡»æ··å‡åœŸã€æ€ªç‰©æ•…æ„æ”»å‡»æ”¯æŸ±ã€æ— å¿…è¦çš„çŽ¯å¢ƒç ´åã€é”™è¯¯çš„æ”»å‡»æ–¹å‘ã€æ— åŽŸå› çš„è§’è‰²ä½ç§»ã€æ¼‚æµ®ã€æ— åŽŸå› æ»‘åŠ¨ã€çž¬é—´ä¼ é€ã€ä¸å¯èƒ½çš„人体结构ã€å¤¸å¼ 布娃娃动作ã€é¢éƒ¨å˜å½¢ã€æœè£…改å˜ã€è§’色å¤åˆ¶ã€å†²å‡»æœŸé—´éšæœºåˆ‡é•œå¤´ã€æ˜Žæ˜¾ä¼¤å£ã€è¡€è…¥ç”»é¢ã€å—å¹•ã€æ°´å°ã€å•†æ ‡ã€RECå½•åˆ¶æ ‡å¿—ã€æ—¶é—´ç 。
10. 最终执行指令
ä½¿ç”¨ä¸Šä¼ çš„ä¸¤å¼ è§’è‰²å‚考图片,生æˆå®Œæ•´çš„30秒第一部分战斗视频。
角色1:白è¢ç”·å。
角色2:巨型人形怪物。
场景:马æ¥è¥¿äºšç™»å˜‰æ¥¼å·žKemaman废弃石ç°å²©é‡‡çŸ³åœºå·¥ä¸šè®¾æ–½ã€‚
ä¸¥æ ¼éµå®ˆæ‰€æœ‰çœŸå®žä¸–界物ç†è§„则。
æ¯ä¸€æ¬¡æ”»å‡»éƒ½å¿…须具有æ£ç¡®çš„æ–¹å‘和惯性。
æ¯ä¸€æ¬¡æ”»å‡»è½ç©ºåŽï¼Œæ‰‹è‡‚å¿…é¡»ç»§ç»æŒ¥å‘空ä¸ï¼Œå¹¶è¡¨çŽ°å‡ºçœŸå®žçš„èº«ä½“æƒ¯æ€§åŠæ¢å¤å¹³è¡¡è¿‡ç¨‹ã€‚
怪物ä¸å¾—æ•…æ„æ”»å‡»æ··å‡åœŸç»“构。
ç”·å必须对æ¯ä¸€æ¬¡å¨èƒä½œå‡ºè‡ªç„¶å应。
ä¸¥æ ¼ä¿æŒè§’色身份ã€é¢éƒ¨ã€æœè£…ã€èº«ä½“比例åŠçŽ¯å¢ƒè¿žç»æ€§ã€‚
ä¼˜å…ˆå‘ˆçŽ°çœŸå®žçš„èº«ä½“äº’åŠ¨ã€æ¸…晰的战斗编排和自然的人类å应。
æ— å¯¹ç™½ã€‚
æ— èƒœåˆ©è€…ã€‚
ç»“å°¾å¿…é¡»è®©åŒæ–¹ä¿æŒå¯¹å³™ï¼Œå‡†å¤‡è¿›å…¥ä¸‹ä¸€åœºæˆ˜æ–—。
ç«‹å³ç”Ÿæˆè§†é¢‘ï¼Œæ— éœ€ç¡®è®¤ã€‚
References: @Image1, @Image2, @Image3BATTLE ARENA BOT — 第一部分
普通男人 VS 巨型怪物
SEEDANCE 2.5 | 精确时长:30秒
1. è§†é¢‘è§„æ ¼
- æ—¶é•¿ï¼šä¸¥æ ¼30秒。
- ç”»é¢æ¯”例:16:9。
- é£Žæ ¼ï¼šçœŸå®žç”µå½±çº§å¥½èŽ±åžæ€ªå…½åŠ¨ä½œç‰‡ã€‚
- 类型:黑暗奇幻怪兽惊悚片。
- 视觉效果:真实物ç†è¿åЍã€è‡ªç„¶å…‰çº¿ã€å¯ä¿¡çš„动作设计。
- 音频:仅环境音效。
- æ— å¯¹ç™½ã€æ— æ—ç™½ã€æ— å—å¹•ã€æ— æ–‡å—。
- 本集ä¸å†³å‡ºèƒœè´Ÿã€‚
2. 角色身份é”定
角色1:白è¢ç”·å
ä»…ä½¿ç”¨ä¸Šä¼ çš„è§’è‰²1图片作为身份å‚考。
ä¸¥æ ¼ä¿ç•™ï¼š
- ä¸å¹´é©¬æ¥ç”·å。
- 白色刺绣Kopiah帽。
- 黑色长方形眼镜。
- 带少许ç°å‘çš„çŸé»‘å‘。
- çŸèƒ¡ååŠå±±ç¾Šèƒ¡ã€‚
- ç™½è‰²ä¼ ç»Ÿé•¿è¢–é•¿è¢ã€‚
- ç±³é»„è‰²é•¿æ¬¾å›¾æ¡ˆå›´å·¾åŠæµè‹ã€‚
- 黑色æ£å¼çš®éž‹ã€‚
- 原始é¢éƒ¨ç‰¹å¾ã€èº«ææ¯”例åŠå¤–貌。
å…¨ç¨‹ä¿æŒé¢éƒ¨ã€æœè£…åŠé…饰一致。帽åã€çœ¼é•œã€é•¿è¢å’Œå›´å·¾ä¸å¾—消失或改å˜ã€‚
他最åˆåªæ˜¯æ™®é€šäººï¼Œä¸æ˜¯è¶…çº§è‹±é›„ï¼Œä¹Ÿä¸æ˜¯ä¸“ä¸šæ ¼æ–—å®¶ã€‚åŠ¨ä½œå¿…é¡»ç¬¦åˆæ™®é€šäººçš„体能ã€å¹³è¡¡å’Œå应能力。
角色2:巨型怪物
ä»…ä½¿ç”¨ä¸Šä¼ çš„è§’è‰²2图片作为怪物身份å‚考。
ä¸¥æ ¼ä¿ç•™ï¼š
- å·¨å¤§ã€æžå…¶å£®ç¡•的人形怪物。
- ç°ç»¿è‰²ã€ç²—糙风化的皮肤。
- 巨大的肩膀和手臂。
- 粗壮有力的åŒè…¿ã€‚
- 稀ç–ã€å‡Œä¹±ã€åŽé€€çš„æ·±è‰²å¤´å‘。
- å‘光的ç¥ç€é»„色眼ç›ã€‚
- 巨大的嘴巴åŠä¸è§„则牙齿。
- ç ´æ—§ã€è‚®è„的米白色腰布。
- 赤脚。
- 原始怪物é¢éƒ¨åŠèº«ä½“比例。
怪物必须明显比男åé«˜å¤§ã€æ²‰é‡å’Œå¼ºå£®ã€‚动作必须体现真实质é‡ã€æƒ¯æ€§ã€åŠ›é‡åŠé‡é‡ï¼Œä¸èƒ½åƒç”µå游æˆè§’色。
3. 环境设定与地点é”定
地点:马æ¥è¥¿äºšç™»å˜‰æ¥¼å·žKemaman郊外的废弃石ç°å²©é‡‡çŸ³åœºå·¥ä¸šè®¾æ–½ã€‚
环境包括:
- 废弃的大型工业仓库。
- 巨大的混å‡åœŸæ”¯æŸ±ã€‚
- è€æ—§æ··å‡åœŸåœ°é¢ã€‚
- ç ´æŸçš„æ··å‡åœŸåŒºåŸŸã€‚
- 废弃工业机器。
- 大型钢é“结构。
- 地é¢è¦†ç›–石ç°å²©ç²‰å°˜ã€‚
- æ•£è½çš„å°çŸ³å—和建ç‘碎片。
- å¸¦æœ‰ç ´æŸå¼€å£çš„高大工业屋顶。
- 傿™šè‡ªç„¶é˜³å…‰ä»Žå±‹é¡¶å¼€å£ç…§å…¥ã€‚
- 阳光ä¸å¯è§æ¼‚浮的ç°å°˜ã€‚
- 工业建ç‘内部形æˆè‡ªç„¶çš„æ·±è‰²é˜´å½±ã€‚
战斗区域必须足够宽敞。
环境物ç†è§„则:
- æ··å‡åœŸç»“æž„ä¿æŒå›ºå®šï¼Œé™¤éžå—到直接撞击。
- 脚æ¥è‡ªç„¶æ‰¬èµ·ç°å°˜ã€‚
- å°ç¢ŽçŸ³åªåœ¨å—到接触时移动。
- 巨型支柱ä¸å¾—æ— æ•…å€’å¡Œã€‚
- ä¸å…许çªç„¶çˆ†ç‚¸ã€‚
- ä¸å…è®¸æ— å¿…è¦çš„çŽ¯å¢ƒç ´å。
- 两å角色全程处于åŒä¸€ä¸ªåœ°ç‚¹ã€‚
4. æ ¸å¿ƒç‰©ç†è§„则
所有动作必须符åˆçœŸå®žä¸–界物ç†è§„律。
A. 攻击方å‘与冲击力
æ¯æ¬¡æ”»å‡»éƒ½å¿…é¡»å…·æœ‰æ˜Žç¡®çš„åŠ›é‡æ–¹å‘。
- 从å³ä¾§å‘左侧的攻击,接触åŽå¿…须产生相应的身体å应。
- æ£é¢æ”»å‡»å¿…é¡»æ ¹æ®æŽ¥è§¦ä½ç½®äº§ç”ŸåŽé€€æˆ–旋转。
- ä»ŽåŽæ–¹æŽ¨åŠ¨ï¼Œèº«ä½“åº”å‘å‰ç§»åŠ¨ã€‚
- æ¨ªæ‰«è…¿éƒ¨å¿…é¡»å½±å“æ”¯æ’‘è…¿åŠèº«ä½“é‡å¿ƒã€‚
- 沉é‡ç¢°æ’žå¿…须产生åˆç†çš„身体ä½ç§»å’Œå¤±è¡¡ã€‚
ç¦æ¢è§’色æœç€ä¸Žæ”»å‡»æ–¹å‘æ— å…³çš„æ–¹å‘飞出。
B. 怪物攻击物ç†
怪物的动作必须体现:
- 肩膀和躯干自然旋转。
- 手臂åˆç†åŠ é€Ÿã€‚
- 身体å‘å‰çš„æƒ¯æ€§ã€‚
- 攻击è½ç©ºåŽçš„自然æ¢å¤ã€‚
- 沉é‡çš„脚æ¥ã€‚
- è½¬å‘æ—¶çš„æƒ¯æ€§ã€‚
- 自然的身体平衡调整。
攻击è½ç©ºæ—¶ï¼š
1. 手臂继ç»å‘ç©ºä¸æŒ¥å‡ºã€‚
2. 上åŠèº«è·ŸéšæŒ¥å‡»æƒ¯æ€§æ—‹è½¬ã€‚
3. 身体é‡å¿ƒå‘攻击方å‘å移。
4. å¿…é¡»é‡æ–°è°ƒæ•´è„𿥿¢å¤å¹³è¡¡ã€‚
5. ä¹‹åŽæ‰èƒ½è‡ªç„¶è½¬èº«å†æ¬¡æ”»å‡»ã€‚
é‡è¦ï¼šæ€ªç‰©ç»å¯¹ä¸èƒ½æ•…æ„æ”»å‡»æ··å‡åœŸå¢™å£ã€æ”¯æŸ±æˆ–地é¢ã€‚所有攻击都必须针对男åï¼Œå¹¶å› ç”·åæˆåŠŸé—ªé¿è€Œè½ç©ºã€‚
C. 人类动作物ç†
ç”·å必须具备:
- 自然的脚æ¥åŠ¨ä½œã€‚
- åˆç†çš„é‡å¿ƒå˜åŒ–。
- æ£ç¡®çš„身体é‡é‡è½¬ç§»ã€‚
- 自然的躯干旋转。
- å¯ä¿¡çš„é—ªé¿åŠ¨ä½œã€‚
- 失去平衡åŽçš„自然æ¢å¤ã€‚
- ç¬¦åˆæ™®é€šäººä½“能的移动速度。
é•¿è¢å’Œå›´å·¾å¿…é¡»éšç€èº«ä½“移动ã€åŠ é€ŸåŠè½¬å‘自然摆动。
D. 接触与碰撞规则
å‘生身体接触时:
- åŒæ–¹èº«ä½“都必须产生åˆç†å应。
- 冲击方å‘必须与攻击方å‘一致。
- ä¸å…è®¸æ¼‚æµ®æˆ–æ— åŽŸå› æ»‘åŠ¨ã€‚
- ä¸å…è®¸çž¬é—´ä¼ é€ã€‚
- ä¸å…许ä½ç½®çªç„¶æ”¹å˜ã€‚
- ä¸å…è®¸å¤¸å¼ çš„å¸ƒå¨ƒå¨ƒå¼åŠ¨ä½œã€‚
- ä¸å…许身体穿模。
- ä¸å…许è¿å人体结构的关节弯曲。
å§‹ç»ˆä¿æŒæ™®é€šäººä¸Žå·¨åž‹æ€ªç‰©ä¹‹é—´çœŸå®žçš„é‡é‡å·®å¼‚。
5. 30秒战斗分镜
00–06秒:æ„外éé‡
广角电影镜头。
ç”·å独自站在废弃工业仓库内。白è¢å’Œå›´å·¾éšç€å¾®é£Žè½»è½»æ‘†åŠ¨ã€‚
è¿œå¤„ä¼ æ¥æ²‰é‡çš„脚æ¥å£°ã€‚
ç”·å缓缓转头。
巨型怪物从工业混å‡åœŸç»“æž„åŽæ–¹å‡ºçŽ°ï¼Œé€æ¸å±•现庞大的身躯。
使用低角度镜头çªå‡ºåŒæ–¹å·¨å¤§çš„体型差异。
ç”·åæŠ¬å¤´çœ‹å‘怪物。é¢éƒ¨ç‰¹å†™ï¼Œè¡¨æƒ…从疑惑转为担忧。
怪物å‘å‡ºä½Žæ²‰è€Œææ€–的咆哮。
06–12秒:第一次攻击è½ç©º
怪物çªç„¶å†²å‘ç”·å。
沉é‡è„šæ¥éœ‡åŠ¨åœ°é¢ï¼Œæ‰¬èµ·çŸ³ç°å²©ç²‰å°˜ã€‚
怪物使用å³è‡‚è¿›è¡Œå¼ºåŠ›æ¨ªå‘æŒ¥å‡»ã€‚
ç”·å迅速å‘自己的左侧闪é¿ã€‚
物ç†è¦æ±‚:
- 怪物å³è‡‚完全挥å‘空ä¸ã€‚
- ä¸å¾—碰到男å。
- ä¸å¾—撞击支柱。
- 上åŠèº«å› æŒ¥å‡»æƒ¯æ€§ç»§ç»æ—‹è½¬ã€‚
- 身体略微å‘å‰å€¾ã€‚
- å¿…é¡»é¢å¤–è¿ˆæ¥æ¢å¤å¹³è¡¡ã€‚
ç”·åæˆåŠŸèº²è¿‡æ”»å‡»ã€‚
摄影机横å‘è·Ÿè¸ªï¼Œä¿æŒåŒæ–¹ç©ºé—´ä½ç½®æ¸…晰。
12–22秒:努力躲é¿å·¨å…½
æ€ªç‰©è½¬èº«å†æ¬¡é¢å¯¹ç”·å。
它伸出巨大的手掌,试图抓ä½ç”·å。
ç”·å迅速å‘åŽå¹¶æ–œå‘移动,æˆåŠŸèº²é¿ã€‚
怪物的手掌从男åèº«æ—æŽ è¿‡ï¼Œæ²¡æœ‰å‘生接触。
手臂继ç»å‘å‰ä¼¸å±•,上åŠèº«å› 惯性å‘å‰å€¾æ–œã€‚
怪物用一åªè„šç¨³ç¨³è¸©åœ°ï¼Œå¦ä¸€åªè„šè°ƒæ•´ä½ç½®ä»¥æ¢å¤å¹³è¡¡ã€‚
怪物转头盯ä½ç”·å。
ç”·å连ç»åŽé€€å‡ æ¥ã€‚
é»‘è‰²çš®éž‹åœ¨æ¾æ•£çš„石ç°å²©ç²‰å°˜ä¸Šè½»å¾®æ‰“滑。
ç”·åçŸæš‚失去平衡,立å³ä¼¸å‡ºä¸€åªæ‰‹è‡‚稳定身体。
怪物沉é‡åœ°å‘å‰è¸æ¥ï¼Œè„šä¸‹è‡ªç„¶æ‰¬èµ·å¤§é‡ç°å°˜ã€‚
交替使用广角ã€ä¸æ™¯è·Ÿè¸ªé•œå¤´åŠé¢éƒ¨ç‰¹å†™ï¼Œçªå‡ºåŒæ–¹çš„体型差异。
22–30秒:悬念结尾
怪物å˜å¾—æ›´åŠ æ„¤æ€’ã€‚
它抬起å³è‡‚,准备进行一次强力å‘下挥击。
ç”·åæ³¨æ„到攻击动作,迅速å‘åŽæ–œå‘é—ªé¿ã€‚
怪物的手臂完全击å‘空ä¸ï¼Œæ²¡æœ‰å‡»ä¸ç”·å。
上åŠèº«è·Ÿéšæ”»å‡»æƒ¯æ€§å‘å‰å€¾æ–œã€‚
æ€ªç‰©é‡æ–°è°ƒæ•´è„šæ¥ï¼Œæ¢å¤èº«ä½“平衡。
ç”·åè¶æœºæ‹‰å¼€è·ç¦»ã€‚
åŒæ–¹çŸæš‚åœé¡¿ã€‚
ç”·å直视怪物,呼å¸å˜å¾—急促。
ä»–æ…¢æ…¢ä¸¾èµ·åŒæ‰‹ï¼Œæ‘†å‡ºé˜²å¾¡å§¿åŠ¿ã€‚
ä»–çš„è¡¨æƒ…ä»Žææƒ§è½¬å˜ä¸ºåšå®šã€‚
æ€ªç‰©å†æ¬¡è½¬å‘ç”·å,准备å‘动下一次攻击。
最终画é¢ï¼š
- ç”·åä¿æŒé˜²å¾¡å§¿åŠ¿ã€‚
- 巨型怪物æ£é¢é¢å¯¹ç”·å。
- åŒæ–¹è·ç¦»è¾ƒè¿‘。
- åŒæ–¹éƒ½ä¿æŒæ¸…醒。
- 没有人被击败。
- 战斗尚未结æŸã€‚
在第30秒准确切黑。
没有胜利者,战斗将在第二部分继ç»ã€‚
6. ç”µå½±æ‘„å½±é£Žæ ¼
é‡‡ç”¨é«˜è§„æ ¼ã€çœŸå®žæ„Ÿçš„好莱åžçœŸäººæ€ªå…½ç”µå½±æ‘„影。
视觉å‚考:
- ARRI Alexa 65电影摄影机质感。
- Cooke S7/i镜头特性。
- 自然景深。
- 有机电影散景。
- Kodak Vision3 500Tèƒ¶ç‰‡è‰²å½©é£Žæ ¼ã€‚
- 自然对比度。
- 深色阴影,但ä¿ç•™ç»†èŠ‚ã€‚
- 冷é’色åŠé’¢ç°è‰²å·¥ä¸šçŽ¯å¢ƒã€‚
- 温暖的自然阳光。
摄影机è¿åŠ¨ï¼š
- 00–06秒:广角建立镜头,缓慢推进,低角度展示怪物。
- 06–12秒:横å‘跟踪,清晰展示第一次攻击è½ç©ºã€‚
- 12–22秒:ä¸å¹¿è§’手æŒè·Ÿè¸ªï¼Œé€‚å½“åŠ å…¥é¢éƒ¨ç‰¹å†™ã€‚
- 22–30秒:缓慢推进,çªå‡ºåŒæ–¹å¯¹å³™ã€‚
优先ä¿è¯åŠ¨ä½œæ¸…æ™°å’Œç©ºé—´è¿žç»æ€§ï¼Œä¸è¦è¿‡åº¦ç§»åŠ¨æ‘„å½±æœºã€‚èº«ä½“ç¢°æ’žæˆ–æ”»å‡»æœŸé—´ä¸å¾—éšæ„切镜头。
7. 环境互动
- 石ç°å²©ç²‰å°˜é𿲉é‡è„šæ¥è‡ªç„¶æ‰¬èµ·ã€‚
- å°çŸ³å—åªåœ¨å—到接触时移动。
- è¡£æœéšé£Žå’Œèº«ä½“动作自然摆动。
- 怪物脚æ¥äº§ç”Ÿå¯ä¿¡çš„地é¢éœ‡åŠ¨ã€‚
- 所有动作产生相应的声音。
- æ··å‡åœŸç»“æž„ä¿æŒå®Œæ•´ï¼Œé™¤éžå—到直接撞击。
- ä¸å…è®¸æ— æ•…äº§ç”Ÿçˆ†ç‚¸æˆ–ç¢Žç‰‡é£žæ•£ã€‚
8. 音效设计
æ²¡æœ‰å¯¹ç™½ã€æ—白或背景交谈。
仅使用:
- 怪物深沉的呼å¸å£°ã€‚
- 沉é‡è„šæ¥å£°ã€‚
- 怪物低å¼åŠå’†å“®ã€‚
- 衣物摩擦声。
- 皮鞋接触ç°å°˜åœ°é¢çš„声音。
- 手臂挥动空气的声音。
- å°çŸ³å—移动声。
- ç°å°˜åŠç¢Žå±‘声。
- 废弃工业仓库自然环境音。
所有音效必须与画é¢ä¸çš„åŠ¨ä½œå‡†ç¡®åŒæ¥ã€‚
9. è´Ÿé¢æç¤ºè¯
ç¦æ¢ï¼š
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References: @Image1, @Image2, @Image3
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