New paste Use cases Explore public pastes Text tools Developer API The Paste Library Journal Security Sign in with Google
PLAINTEXTCreated 2026-11-133 viewsNo expiry

Untitled

Raw New paste
plaintextRead-only
1
STRICT FACE LOCK - KEEP FACE FEATURE 100% IDENTICAL AS IMAGE UPLOADED) Create a cinematic 4k vertical image (9:16) photos thatshow various camera angles of the same subject in a consistent environment.{Subject and Location} THE DAY HE FORGOT

OMNI FLASH 1.2 — PART 1 OF 2

STAND-ALONE CINEMATIC VIDEO PROMPT

DURATION: EXACTLY 15 SECONDS

PROJECT SPECIFICATIONS

- Duration: Exactly 15 seconds.
- Aspect ratio: Vertical 9:16.
- Frame rate: Cinematic 24 fps appearance.
- Style: Premium Hollywood live-action psychological horror.
- Genre: Psychological Horror / Existential Dread.
- Main character: One consistent adult Malaysian man, approximately 30 years old.
- Character references: @Image1, @Image2, @Image3.
- Dialogue: None.
- Voice-over: None.
- Subtitles: None.
- Music: Cinematic horror sound design only.

1. MASTER CHARACTER IDENTITY LOCK

ONE CHARACTER. ONE FACE. THREE OUTFITS.

All three reference images represent the same adult Malaysian man.

- @Image1 = Morning outfit.
- @Image2 = Work outfit.
- @Image3 = Home outfit.

Preserve his exact facial identity, face shape, facial proportions, eyes, eyebrows, nose, lips, ears, natural skin tone, short slightly messy black hair, hairline and body proportions.

Never generate a different person.

No face morphing, face averaging or identity drift.

His facial expressions may change naturally, but his underlying identity must remain identical in every shot.

2. WARDROBE CONTINUITY LOCK

MORNING: @Image1.

OFFICE: @Image2.

OUTDOOR CAFÉ: @Image2.

LIVING ROOM: @Image3.

Preserve the exact clothing designs, colours, fabrics, fit and details from their respective references.

No invented outfits or wardrobe blending.

3. EYEWEAR CONTINUITY

If the character references establish that he wears eyeglasses while awake, preserve the same frame design during waking scenes.

No eyeglasses during the opening sleeping shot.

Maintain appropriate eyewear during the office, café and television sequences.

Do not randomly remove or duplicate glasses.

4. CINEMATIC VISUAL LANGUAGE

Premium Hollywood live-action realism.

Use:

- Slow cinematic dolly-ins.
- Overhead crane movements.
- Fast lateral tracking.
- Controlled 180-degree camera orbit.
- Smooth Steadicam.
- 360-degree whip-pan.
- Seamless match cuts.
- Motivated impossible-camera transitions.

Natural lighting, realistic shadows, authentic skin and fabric textures, shallow depth of field, organic motion blur, subtle anamorphic characteristics and restrained film grain.

Vertical 9:16 composition throughout.

5. EXACT 15-SECOND STORYBOARD

SCENE 1 — 00:00–00:04

FAJR: CHOOSING SLEEP

TIME: 06:00.
LOCATION: Bedroom before dawn.
WARDROBE: @Image1.
EYEWEAR: NONE.

00:00–00:01.2

Extreme close-up of a vibrating digital alarm clock beside the sleeping man.

The display clearly reads 06:00.

Slow cinematic dolly-in toward his closed eyes.

00:01.2–00:02.3

His hand enters the frame and silences the alarm.

The alarm stops abruptly.

00:02.3–00:03.2

He pulls the blanket over his head, choosing to continue sleeping.

00:03.2–00:04.0

Rapid overhead crane-up reveals him motionless in bed.

TRANSITION:

The circular alarm clock fills the frame and morphs into a rotating office wall clock.

SOUND:

Aggressive alarm vibration, deep cinematic bass pulse and abrupt muffled silence.

---

SCENE 2 — 00:04–00:08

ZOHOR: LOST IN WORK

TIME: EXACTLY 14:00 (2:00 PM).

LOCATION: Busy modern Malaysian office.

WARDROBE: @Image2.

EYEWEAR: Follow waking-scene continuity.

00:04–00:05

The rotating clock resolves into a real office wall clock.

The clock clearly indicates 2:00 PM (14:00).

Natural afternoon daylight enters through the windows.

00:05–00:06.3

Match-cut to the same man's hands typing furiously at his computer.

Fast lateral tracking across the workstation.

He remains absorbed in work instead of stopping to pray.

00:06.3–00:07.3

Controlled 180-degree camera orbit around him.

Pass behind a computer monitor, revealing the wall clock, office environment and coworkers.

The man continues typing without interruption.

00:07.3–00:08

A coworker passes directly across the lens, creating full-frame occlusion.

When the coworker clears the frame, the environment transforms into an outdoor café.

The protagonist retains the exact @Image2 outfit.

SOUND:

Keyboard clatter, mouse clicks, office ambience, clock ticking and cinematic whoosh.

---

SCENE 3 — 00:08–00:12

ASR: LOST IN ENTERTAINMENT

TIME: LATE AFTERNOON.

LOCATION: Outdoor café.

WARDROBE: @Image2.

EYEWEAR: Maintain waking-scene continuity.

00:08–00:09.2

The same man sits with friends at an outdoor café.

He laughs silently, distracted by the gathering.

00:09.2–00:10.5

Smooth Steadicam orbit around the table.

Maintain natural background parallax and shallow depth of field.

00:10.5–00:11.3

Push closer to his smiling face.

Natural facial expression and body language only.

No intelligible speech.

00:11.3–00:12

Afternoon sunlight rapidly shifts toward dusk.

Execute a fast 360-degree whip-pan around his head.

Café lights stretch into cinematic motion trails and resolve into the television screen in his living room.

SOUND:

Natural café ambience, cutlery clinks, distant indistinct crowd noise and reversed-cymbal swell.

---

SCENE 4 — 00:12–00:15

MAGHRIB: LOST IN TELEVISION

TIME: 19:30 (7:30 PM).

LOCATION: Living room.

WARDROBE: @Image3.

EYEWEAR: Maintain established waking-scene continuity.

00:12–00:12.8 — OTS ESTABLISHING SHOT

Begin with an over-the-shoulder shot from behind the man's right shoulder.

His head and shoulder occupy the foreground.

The television is clearly visible in front of him.

The TV displays a Malaysian TV3 sports-news-style broadcast with a professional presenter and football or other sports highlights.

00:12.8–00:13.8 — OTS PUSH-IN

Slowly dolly forward over his shoulder toward the television.

The man remains absorbed in the programme.

Cool television light flickers naturally across his face.

00:13.8–00:15 — THREE-QUARTER PROFILE AND SCREEN APPROACH

Continue into a three-quarter side profile.

The television remains visible in the background.

Gradually push the camera toward the TV screen.

The sports broadcast fills more and more of the frame.

At exactly 15 seconds, the television screen fills the entire frame.

IMPORTANT END FRAME:

Finish with the TV sports broadcast filling the complete vertical 9:16 image.

Do not complete the transition through the television yet.

This exact full-screen TV image is the starting visual reference for PART 2.

6. SOUND DESIGN

Continuous cinematic sound progression:

- Alarm vibration.
- Deep bass pulse.
- Keyboard clatter.
- Office ambience.
- Accelerating clock ticks.
- Café ambience.
- Reversed-cymbal swell.
- Low television broadcast ambience.
- Subtle electrical hum.
- Rising cinematic suction sound toward the final frame.

No intelligible speech.

7. FINAL CONTINUITY LOCK — PART 1

CHARACTER: One identical adult Malaysian man throughout.

WARDROBE:
@Image1 → Morning.
@Image2 → Office and café.
@Image3 → Living room.

TIME:
06:00 → 14:00 → Late afternoon → 19:30.

CAMERA:
Maintain sophisticated, motivated cinematic camera movement.

ENDING:
At exactly 15 seconds, television sports footage completely fills the screen.

PART 2 MUST CONTINUE FROM THIS EXACT FINAL FRAME.

No black screen between parts.

No character redesign.

No random wardrobe changes.

No subtitles, captions, text overlays or voice-over.

EXACT DURATION: 15 SECONDS.STRICT FACE LOCK - KEEP FACE FEATURE 100% IDENTICAL AS IMAGE UPLOADED) Create a cinematic 4k vertical image (9:16) photos thatshow various camera angles of the same subject in a consistent environment.{Subject and Location} STRICT FACE LOCK - KEEP FACE FEATURE 100% IDENTICAL AS IMAGE UPLOADED) Create a cinematic 4k vertical image (9:16) photos thatshow various camera angles of the same subject in a consistent environment.{Subject and Location} STRICT FACE LOCK - KEEP FACE FEATURE 100% IDENTICAL AS IMAGE UPLOADED) Create a cinematic 4k vertical image (9:16) photos thatshow various camera angles of the same subject in a consistent environment.{Subject and Location} STRICT FACE LOCK - KEEP FACE FEATURE 100% IDENTICAL AS IMAGE UPLOADED) Create a cinematic 4k vertical image (9:16) photos thatshow various camera angles of the same subject in a consistent environment.{Subject and Location} STRICT FACE LOCK - KEEP FACE FEATURE 100% IDENTICAL AS IMAGE UPLOADED) Create a cinematic 4k vertical image (9:16) photos thatshow various camera angles of the same subject in a consistent environment.{Subject and Location} STRICT FACE LOCK - KEEP FACE FEATURE 100% IDENTICAL AS IMAGE UPLOADED) Create a cinematic 4k vertical image (9:16) photos thatshow various camera angles of the same subject in a consistent environment.{Subject and Location} BATTLE ARENA BOT — 第一部分

普通男人 VS 巨型怪物

SEEDANCE 2.5 | 精确时长:30秒

1. è§†é¢‘è§„æ ¼

- æ—¶é•¿ï¼šä¸¥æ ¼30秒。
- 画面比例:16:9。
- é£Žæ ¼ï¼šçœŸå®žç”µå½±çº§å¥½èŽ±åžæ€ªå…½åŠ¨ä½œç‰‡ã€‚
- 类型:黑暗奇幻怪兽惊悚片。
- 视觉效果:真实物理运动、自然光线、可信的动作设计。
- 音频:仅环境音效。
- æ— å¯¹ç™½ã€æ— æ—ç™½ã€æ— å­—å¹•ã€æ— æ–‡å­—ã€‚
- 本集不决出胜负。

2. 角色身份锁定

角色1:白袍男子

ä»…ä½¿ç”¨ä¸Šä¼ çš„è§’è‰²1图片作为身份参考。

ä¸¥æ ¼ä¿ç•™ï¼š

- 中年马来男子。
- 白色刺绣Kopiah帽。
- 黑色长方形眼镜。
- 带少许灰发的短黑发。
- 短胡子及山羊胡。
- ç™½è‰²ä¼ ç»Ÿé•¿è¢–é•¿è¢ã€‚
- 米黄色长款图案围巾及流苏。
- 黑色正式皮鞋。
- 原始面部特征、身材比例及外貌。

全程保持面部、服装及配饰一致。帽子、眼镜、长袍和围巾不得消失或改变。

ä»–æœ€åˆåªæ˜¯æ™®é€šäººï¼Œä¸æ˜¯è¶…çº§è‹±é›„ï¼Œä¹Ÿä¸æ˜¯ä¸“ä¸šæ ¼æ–—å®¶ã€‚åŠ¨ä½œå¿…é¡»ç¬¦åˆæ™®é€šäººçš„ä½“èƒ½ã€å¹³è¡¡å’Œååº”èƒ½åŠ›ã€‚

角色2:巨型怪物

ä»…ä½¿ç”¨ä¸Šä¼ çš„è§’è‰²2图片作为怪物身份参考。

ä¸¥æ ¼ä¿ç•™ï¼š

- 巨大、极其壮硕的人形怪物。
- 灰绿色、粗糙风化的皮肤。
- 巨大的肩膀和手臂。
- 粗壮有力的双腿。
- 稀疏、凌乱、后退的深色头发。
- 发光的琥珀黄色眼睛。
- 巨大的嘴巴及不规则牙齿。
- ç ´æ—§ã€è‚®è„çš„ç±³ç™½è‰²è…°å¸ƒã€‚
- 赤脚。
- 原始怪物面部及身体比例。

怪物必须明显比男子高大、沉重和强壮。动作必须体现真实质量、惯性、力量及重量,不能像电子游戏角色。

3. 环境设定与地点锁定

地点:马来西亚登嘉楼州Kemaman郊外的废弃石灰岩采石场工业设施。

环境包括:

- 废弃的大型工业仓库。
- 巨大的混凝土支柱。
- 老旧混凝土地面。
- ç ´æŸçš„æ··å‡åœŸåŒºåŸŸã€‚
- 废弃工业机器。
- 大型钢铁结构。
- 地面覆盖石灰岩粉尘。
- 散落的小石块和建筑碎片。
- å¸¦æœ‰ç ´æŸå¼€å£çš„é«˜å¤§å·¥ä¸šå±‹é¡¶ã€‚
- 傍晚自然阳光从屋顶开口照入。
- 阳光中可见漂浮的灰尘。
- 工业建筑内部形成自然的深色阴影。

战斗区域必须足够宽敞。

环境物理规则:

- 混凝土结构保持固定,除非受到直接撞击。
- 脚步自然扬起灰尘。
- 小碎石只在受到接触时移动。
- å·¨åž‹æ”¯æŸ±ä¸å¾—æ— æ•…å€’å¡Œã€‚
- 不允许突然爆炸。
- ä¸å…è®¸æ— å¿…è¦çš„çŽ¯å¢ƒç ´åã€‚
- 两名角色全程处于同一个地点。

4. æ ¸å¿ƒç‰©ç†è§„åˆ™

所有动作必须符合真实世界物理规律。

A. 攻击方向与冲击力

每次攻击都必须具有明确的力量方向。

- 从右侧向左侧的攻击,接触后必须产生相应的身体反应。
- æ­£é¢æ”»å‡»å¿…é¡»æ ¹æ®æŽ¥è§¦ä½ç½®äº§ç”ŸåŽé€€æˆ–æ—‹è½¬ã€‚
- 从后方推动,身体应向前移动。
- 横扫腿部必须影响支撑腿及身体重心。
- 沉重碰撞必须产生合理的身体位移和失衡。

ç¦æ­¢è§’è‰²æœç€ä¸Žæ”»å‡»æ–¹å‘æ— å…³çš„æ–¹å‘é£žå‡ºã€‚

B. 怪物攻击物理

怪物的动作必须体现:

- 肩膀和躯干自然旋转。
- æ‰‹è‡‚åˆç†åŠ é€Ÿã€‚
- 身体向前的惯性。
- 攻击落空后的自然恢复。
- 沉重的脚步。
- 转向时的惯性。
- 自然的身体平衡调整。

攻击落空时:

1. 手臂继续向空中挥出。
2. 上半身跟随挥击惯性旋转。
3. 身体重心向攻击方向偏移。
4. 必须重新调整脚步恢复平衡。
5. 之后才能自然转身再次攻击。

é‡è¦ï¼šæ€ªç‰©ç»å¯¹ä¸èƒ½æ•…æ„æ”»å‡»æ··å‡åœŸå¢™å£ã€æ”¯æŸ±æˆ–åœ°é¢ã€‚æ‰€æœ‰æ”»å‡»éƒ½å¿…é¡»é’ˆå¯¹ç”·å­ï¼Œå¹¶å› ç”·å­æˆåŠŸé—ªé¿è€Œè½ç©ºã€‚

C. 人类动作物理

男子必须具备:

- 自然的脚步动作。
- 合理的重心变化。
- 正确的身体重量转移。
- 自然的躯干旋转。
- 可信的闪避动作。
- 失去平衡后的自然恢复。
- 符合普通人体能的移动速度。

é•¿è¢å’Œå›´å·¾å¿…é¡»éšç€èº«ä½“ç§»åŠ¨ã€åŠ é€ŸåŠè½¬å‘è‡ªç„¶æ‘†åŠ¨ã€‚

D. 接触与碰撞规则

发生身体接触时:

- 双方身体都必须产生合理反应。
- 冲击方向必须与攻击方向一致。
- ä¸å…è®¸æ¼‚æµ®æˆ–æ— åŽŸå› æ»‘åŠ¨ã€‚
- ä¸å…è®¸çž¬é—´ä¼ é€ã€‚
- 不允许位置突然改变。
- ä¸å…è®¸å¤¸å¼ çš„å¸ƒå¨ƒå¨ƒå¼åŠ¨ä½œã€‚
- 不允许身体穿模。
- 不允许违反人体结构的关节弯曲。

始终保持普通人与巨型怪物之间真实的重量差异。

5. 30秒战斗分镜

00–06秒:意外遭遇

广角电影镜头。

男子独自站在废弃工业仓库内。白袍和围巾随着微风轻轻摆动。

è¿œå¤„ä¼ æ¥æ²‰é‡çš„è„šæ­¥å£°ã€‚

男子缓缓转头。

巨型怪物从工业混凝土结构后方出现,逐渐展现庞大的身躯。

使用低角度镜头突出双方巨大的体型差异。

男子抬头看向怪物。面部特写,表情从疑惑转为担忧。

怪物发出低沉而恐怖的咆哮。

06–12秒:第一次攻击落空

怪物突然冲向男子。

沉重脚步震动地面,扬起石灰岩粉尘。

怪物使用右臂进行强力横向挥击。

男子迅速向自己的左侧闪避。

物理要求:

- 怪物右臂完全挥向空中。
- 不得碰到男子。
- 不得撞击支柱。
- ä¸ŠåŠèº«å› æŒ¥å‡»æƒ¯æ€§ç»§ç»­æ—‹è½¬ã€‚
- 身体略微向前倾。
- 必须额外迈步恢复平衡。

男子成功躲过攻击。

摄影机横向跟踪,保持双方空间位置清晰。

12–22秒:努力躲避巨兽

怪物转身再次面对男子。

它伸出巨大的手掌,试图抓住男子。

男子迅速向后并斜向移动,成功躲避。

æ€ªç‰©çš„æ‰‹æŽŒä»Žç”·å­èº«æ—æŽ è¿‡ï¼Œæ²¡æœ‰å‘ç”ŸæŽ¥è§¦ã€‚

æ‰‹è‡‚ç»§ç»­å‘å‰ä¼¸å±•ï¼Œä¸ŠåŠèº«å› æƒ¯æ€§å‘å‰å€¾æ–œã€‚

怪物用一只脚稳稳踩地,另一只脚调整位置以恢复平衡。

怪物转头盯住男子。

ç”·å­è¿žç»­åŽé€€å‡ æ­¥ã€‚

黑色皮鞋在松散的石灰岩粉尘上轻微打滑。

男子短暂失去平衡,立即伸出一只手臂稳定身体。

怪物沉重地向前踏步,脚下自然扬起大量灰尘。

交替使用广角、中景跟踪镜头及面部特写,突出双方的体型差异。

22–30秒:悬念结尾

æ€ªç‰©å˜å¾—æ›´åŠ æ„¤æ€’ã€‚

它抬起右臂,准备进行一次强力向下挥击。

男子注意到攻击动作,迅速向后斜向闪避。

怪物的手臂完全击向空中,没有击中男子。

上半身跟随攻击惯性向前倾斜。

怪物重新调整脚步,恢复身体平衡。

男子趁机拉开距离。

双方短暂停顿。

男子直视怪物,呼吸变得急促。

他慢慢举起双手,摆出防御姿势。

他的表情从恐惧转变为坚定。

怪物再次转向男子,准备发动下一次攻击。

最终画面:

- 男子保持防御姿势。
- 巨型怪物正面面对男子。
- 双方距离较近。
- 双方都保持清醒。
- 没有人被击败。
- 战斗尚未结束。

在第30秒准确切黑。

没有胜利者,战斗将在第二部分继续。

6. ç”µå½±æ‘„å½±é£Žæ ¼

é‡‡ç”¨é«˜è§„æ ¼ã€çœŸå®žæ„Ÿçš„å¥½èŽ±åžçœŸäººæ€ªå…½ç”µå½±æ‘„å½±ã€‚

视觉参考:

- ARRI Alexa 65电影摄影机质感。
- Cooke S7/i镜头特性。
- 自然景深。
- 有机电影散景。
- Kodak Vision3 500Tèƒ¶ç‰‡è‰²å½©é£Žæ ¼ã€‚
- 自然对比度。
- 深色阴影,但保留细节。
- 冷青色及钢灰色工业环境。
- 温暖的自然阳光。

摄影机运动:

- 00–06秒:广角建立镜头,缓慢推进,低角度展示怪物。
- 06–12秒:横向跟踪,清晰展示第一次攻击落空。
- 12–22ç§’ï¼šä¸­å¹¿è§’æ‰‹æŒè·Ÿè¸ªï¼Œé€‚å½“åŠ å…¥é¢éƒ¨ç‰¹å†™ã€‚
- 22–30秒:缓慢推进,突出双方对峙。

优先保证动作清晰和空间连续性,不要过度移动摄影机。身体碰撞或攻击期间不得随意切镜头。

7. 环境互动

- 石灰岩粉尘随沉重脚步自然扬起。
- 小石块只在受到接触时移动。
- 衣服随风和身体动作自然摆动。
- 怪物脚步产生可信的地面震动。
- 所有动作产生相应的声音。
- 混凝土结构保持完整,除非受到直接撞击。
- ä¸å…è®¸æ— æ•…äº§ç”Ÿçˆ†ç‚¸æˆ–ç¢Žç‰‡é£žæ•£ã€‚

8. 音效设计

没有对白、旁白或背景交谈。

仅使用:

- 怪物深沉的呼吸声。
- 沉重脚步声。
- 怪物低吼及咆哮。
- 衣物摩擦声。
- 皮鞋接触灰尘地面的声音。
- 手臂挥动空气的声音。
- 小石块移动声。
- 灰尘及碎屑声。
- 废弃工业仓库自然环境音。

所有音效必须与画面中的动作准确同步。

9. 负面提示词

禁止:
动漫、卡通、电子游戏式战斗物理、廉价CGIã€è¶…çº§è‹±é›„åŠ¨ä½œã€é­”æ³•ã€èƒ½é‡æ”»å‡»ã€æ€ªç‰©æ•…æ„æ”»å‡»æ··å‡åœŸã€æ€ªç‰©æ•…æ„æ”»å‡»æ”¯æŸ±ã€æ— å¿…è¦çš„çŽ¯å¢ƒç ´åã€é”™è¯¯çš„æ”»å‡»æ–¹å‘ã€æ— åŽŸå› çš„è§’è‰²ä½ç§»ã€æ¼‚æµ®ã€æ— åŽŸå› æ»‘åŠ¨ã€çž¬é—´ä¼ é€ã€ä¸å¯èƒ½çš„äººä½“ç»“æž„ã€å¤¸å¼ å¸ƒå¨ƒå¨ƒåŠ¨ä½œã€é¢éƒ¨å˜å½¢ã€æœè£…æ”¹å˜ã€è§’è‰²å¤åˆ¶ã€å†²å‡»æœŸé—´éšæœºåˆ‡é•œå¤´ã€æ˜Žæ˜¾ä¼¤å£ã€è¡€è…¥ç”»é¢ã€å­—å¹•ã€æ°´å°ã€å•†æ ‡ã€RECå½•åˆ¶æ ‡å¿—ã€æ—¶é—´ç ã€‚

10. 最终执行指令

ä½¿ç”¨ä¸Šä¼ çš„ä¸¤å¼ è§’è‰²å‚è€ƒå›¾ç‰‡ï¼Œç”Ÿæˆå®Œæ•´çš„30秒第一部分战斗视频。

角色1:白袍男子。

角色2:巨型人形怪物。

场景:马来西亚登嘉楼州Kemaman废弃石灰岩采石场工业设施。

ä¸¥æ ¼éµå®ˆæ‰€æœ‰çœŸå®žä¸–ç•Œç‰©ç†è§„åˆ™ã€‚

每一次攻击都必须具有正确的方向和惯性。

每一次攻击落空后,手臂必须继续挥向空中,并表现出真实的身体惯性及恢复平衡过程。

怪物不得故意攻击混凝土结构。

男子必须对每一次威胁作出自然反应。

ä¸¥æ ¼ä¿æŒè§’è‰²èº«ä»½ã€é¢éƒ¨ã€æœè£…ã€èº«ä½“æ¯”ä¾‹åŠçŽ¯å¢ƒè¿žç»­æ€§ã€‚

优先呈现真实的身体互动、清晰的战斗编排和自然的人类反应。

æ— å¯¹ç™½ã€‚

æ— èƒœåˆ©è€…ã€‚

结尾必须让双方保持对峙,准备进入下一场战斗。

ç«‹å³ç”Ÿæˆè§†é¢‘ï¼Œæ— éœ€ç¡®è®¤ã€‚

References: @Image1, @Image2, @Image3SEEDANCE 2.0 FAST

SHEN — CHAPTER 01: THE LAST SUBJECT

MASTER PRODUCTION PROMPT

DURATION: EXACTLY 30 SECONDS
ASPECT RATIO: 16:9 HORIZONTAL
FRAME RATE: 30 FPS
QUALITY: 4K UHD
CAMERA: ARRI ALEXA 65

GENRE: Japanese post-apocalyptic science-fiction survival thriller.

VISUAL STYLE: Maximum-budget Japanese theatrical live-action blockbuster.

1. CHARACTER REFERENCE LOCK

IMAGE 1 = SHEN.

Shen is the ONLY main protagonist.

A real human male, 25 years old, the sole survivor of Zhask's classified military biological superhuman experimentation program.

Preserve Image 1 with absolute identity accuracy:

- Exact facial anatomy and facial identity.
- Exact hairstyle, hair color and individual hair strands.
- Exact eyebrows, eyes, nose, lips and jawline.
- Exact mustache and goatee.
- Exact body proportions and natural skin tone.
- Exact black leather jacket, clothing and accessories.

No character redesign, no wardrobe changes, no additional accessories and no character duplication.

Shen must remain visually identical throughout the entire film.

Any additional human appearing in this scene must be a different individual and must never resemble Shen.

2. ABSOLUTE LIVE-ACTION REALISM LOCK — HIGHEST PRIORITY

The entire video must look like genuine live-action footage captured on a real maximum-budget Japanese movie set using real human actors and professional cinema cameras.

REAL HUMAN APPEARANCE:

Authentic human facial anatomy, natural skin pores, subtle facial imperfections, realistic eyes with natural reflections, individual hair strands, natural hair movement, realistic anatomy and body proportions.

REAL CINEMATOGRAPHY:

ARRI Alexa 65, real cinema lens characteristics, physically accurate depth of field, natural motion blur, realistic exposure, organic film grain, authentic cinematic color grading and natural highlights and shadows.

REAL ENVIRONMENT:

Physically realistic concrete, steel, glass, laboratory equipment, smoke, fire, debris, reflections and shadows.

VISUAL EFFECTS:

High-end invisible Japanese theatrical movie VFX integrated into genuine live-action footage.

All environmental effects must obey realistic physical interactions.

Human infection must appear through realistic human movement, body posture, skin condition and restrained physical abnormalities.

No exaggerated zombie fantasy appearance.

STRICTLY FORBIDDEN:

3D animation, CGI character appearance, video game graphics, Unreal Engine look, Blender render, Pixar style, anime, cartoon, stylized fantasy illustration, plastic skin, waxy faces, artificial-looking hair, exaggerated facial features, synthetic lighting and overly smooth surfaces.

3. CAMERA LOGIC

Camera angles must be selected according to emotional context, blocking and cinematic storytelling.

Available techniques:

Eye-Level Shot, High Angle Shot, Low Angle Shot, Bird's Eye View, Worm's Eye View, Dutch Angle, Over-The-Shoulder, POV, Close-Up, Extreme Close-Up, Medium Shot, Medium Close-Up, Wide Shot and Insert Shot.

Use motivated camera movement.

Maintain realistic lens characteristics, natural motion blur and physically accurate depth of field.

Camera movement must never distract from the action.

4. NATURAL HUMAN SKIN TEXTURE LOCK

Preserve authentic human skin throughout every shot.

Natural pore variation, subtle skin translucency, fine facial hair, realistic under-eye creases, natural lip texture, non-uniform skin tone, restrained specular highlights and realistic skin micro-shadows.

All human faces must look like real photographed performers.

No beauty-filter smoothing or artificial skin uniformity.

5. EXPRESSION & ACTING LOGIC

Apply natural micro-expressions throughout every performance.

Every emotional reaction must follow:

TRIGGER → INTERNAL RESPONSE → FACIAL EXPRESSION → PHYSICAL REACTION → NATURAL TRANSITION.

Synchronize eye movement, breathing, gestures, posture and dialogue.

Shen's personality is disciplined, observant and determined.

His reactions must remain restrained and believable even when confronted with danger.

The recorded scientist must display authentic fear, urgency and exhaustion.

The infected human must move with physically believable irregularity and impaired coordination.

6. AUDIO LOCK

Diegetic environmental sound only.

Natural breathing, electronic interference, recorded dialogue, emergency alarms, glass vibration, metallic impacts, footsteps and distant human-like groans.

NO MUSIC.
NO BGM.
NO ARTIFICIAL WHOOSH.
NO UNNECESSARY SOUND EFFECTS.

---

MASTER CONTINUITY LOCK

This continuity system applies to the entire Chapter 01 production.

A. CHARACTER IDENTITY CONTINUITY

Image 1 is the absolute identity reference for Shen.

Preserve his exact facial identity, hairstyle, facial hair, wardrobe, body proportions and accessories.

Shen remains the only main protagonist.

The scientist and infected human are secondary characters, not additional protagonists.

Never generate duplicate versions of Shen.

B. PHYSICAL CONDITION CONTINUITY

Shen begins this scene in the exact physical condition established in Scene 02.

He is:

- Conscious but severely weakened.
- Covered in laboratory dust and debris.
- Experiencing physical exhaustion.
- Breathing irregularly.
- Standing or leaning beside the same overturned laboratory table.
- Wearing the same damaged and dusty black leather jacket.

Do not restore his physical condition suddenly.

His movements remain cautious and physically limited.

C. ENVIRONMENT CONTINUITY

IMAGE 2 = ABSOLUTE ENVIRONMENT REFERENCE.

ENVIRONMENT A — ZHASK UNDERGROUND BIOLOGICAL LABORATORY.

Preserve the exact spatial arrangement:

- A-01 Experiment Capsule.
- A-02 Observation Glass.
- A-03 Monitor Interface.
- A-04 Laboratory Detail.
- Main laboratory architecture.
- Damaged laboratory equipment.
- Explosion debris.
- Red emergency lighting.

The A-03 monitor must remain in its established location.

The A-02 observation chamber must maintain the exact geometry and position shown in Environment Sheet.

D. MONITOR CONTINUITY

The A-03 monitor begins this scene displaying:

ZHASK BIOLOGICAL DIVISION.

PROJECT SUPERHUMAN BIOLOGICAL ENHANCEMENT.

SUBJECT 07 — ACTIVE.

The screen transitions naturally into an archived laboratory recording.

The recorded footage must look like actual surveillance or laboratory documentation.

Do not generate random interfaces, inconsistent text or unrelated computer graphics.

E. OBSERVATION CHAMBER CONTINUITY

The infected human appears inside the A-02 observation chamber.

Its position and movement must remain consistent between:

1. The recorded footage.
2. The actual observation chamber.

The recorded chamber must visually match the physical chamber in the laboratory.

The infected human is a separate human character, not Shen.

F. SPATIAL CONTINUITY

Shen remains beside the same overturned laboratory table and A-03 monitor.

The observation glass remains in the established direction relative to the monitor.

Maintain consistent screen direction, camera geography, lighting, object placement and character orientation.

No teleportation or unexplained movement.

G. CINEMATIC CONTINUITY

Maintain consistent Japanese theatrical cinematography.

ARRI Alexa 65, realistic exposure, organic film grain, natural skin texture, realistic depth of field and consistent red emergency lighting.

Every shot must feel like part of the same continuous movie.

H. FINAL FRAME CONTINUITY

The final frame must show Shen facing the actual observation chamber.

The infected silhouette is visible behind the damaged glass.

Shen has begun moving backward.

This exact position, orientation and environment must become the starting reference for Scene 04.

---

SCENE 03 — THE CONTAINMENT FAILURE

DURATION: EXACTLY 30 SECONDS
ASPECT RATIO: 16:9 HORIZONTAL
FRAME RATE: 30 FPS
QUALITY: 4K UHD

CHARACTER REFERENCE:
Image 1 = SHEN.

ENVIRONMENT REFERENCE:
Image 2 = ENVIRONMENT A, ZHASK MAIN BIOLOGICAL LABORATORY.

CINEMATIC SEQUENCE

00:00–00:10 — THE RECORDING

Begin from the EXACT FINAL FRAME OF SCENE 02.

Shen is standing in a partially supported position beside the overturned laboratory table.

He is facing the damaged A-03 laboratory monitor.

The monitor continues displaying:

ZHASK BIOLOGICAL DIVISION.

PROJECT SUPERHUMAN BIOLOGICAL ENHANCEMENT.

SUBJECT 07 — ACTIVE.

Suddenly, the monitor flickers.

An archived laboratory recording automatically begins playing.

The camera moves into a cinematic close-up of the monitor.

A middle-aged male Zhask scientist appears in the recording.

He is wearing a white laboratory coat, with a visibly exhausted face and disheveled appearance.

Behind him is a laboratory observation chamber.

The scientist looks directly into the recording camera.

He appears frightened but attempts to maintain composure.

SCIENTIST:

"Jika rekaman ini ditemukan, berarti prosedur evakuasi telah gagal."

His voice sounds recorded through an old damaged laboratory system.

The image occasionally experiences subtle digital interference.

CAMERA:

Begin with a 50mm over-the-shoulder shot behind Shen.

Transition into a 65mm close-up of the monitor.

Use realistic screen reflections and natural monitor illumination.

ACTING — SCIENTIST:

Trigger: Recording an emergency warning after containment failure.

Internal response: Fear, exhaustion and urgency.

Facial expression: Slightly tense eyebrows, worried eyes, tightened jaw and restrained breathing.

Physical reaction: Small head movements and occasional glances toward something outside the camera frame.

Transition: His attention briefly shifts toward the observation chamber behind him.

AUDIO:

Electronic monitor activation beep, recorded male dialogue, subtle digital interference, emergency alarms and faint electrical crackling.

00:10–00:20 — INFECTED

Continue the same archived recording.

The scientist remains in the foreground of the surveillance footage.

Behind him, a human silhouette becomes visible inside the observation chamber.

At first, the figure is standing motionless.

Slowly, it begins moving toward the observation glass.

Its movements are irregular and physically unnatural.

The figure appears to have suffered severe biological infection.

Its clothing is damaged and dirty.

Its head hangs slightly forward.

Its shoulders move unevenly as it slowly approaches the glass.

The scientist notices the movement behind him.

His eyes briefly shift toward the chamber.

His expression changes from restrained fear to visible alarm.

SCIENTIST:

"Kami kehilangan kendali atas subjek-subjek yang terinfeksi."

As he speaks, the infected figure approaches closer.

The recording camera briefly experiences interference.

For a fraction of a second, the figure disappears behind digital distortion.

When the picture stabilizes, the figure is much closer to the observation glass.

CAMERA:

65mm cinematic close-up of the scientist.

Gradual rack focus toward the infected silhouette in the background.

Finish with a tighter shot of the figure approaching the observation glass.

ACTING — SCIENTIST:

Eyes widen slightly.

His jaw tightens.

His breathing becomes more noticeable.

He tries to maintain control while delivering the warning.

INFECTED HUMAN MOVEMENT:

Slow, irregular walking.

Uneven shoulder movement.

Slight head instability.

Natural human anatomy.

No exaggerated monster movements.

AUDIO:

Distorted recorded dialogue, increasing electronic interference, distant metallic impacts and a faint human-like groan.

00:20–00:30 — SOMETHING IS OUTSIDE

The recording suddenly freezes.

The monitor produces a brief burst of static.

A sudden metallic impact echoes from the REAL observation chamber inside the laboratory.

Shen immediately turns his head toward the sound.

The camera follows his gaze.

Reveal the actual A-02 observation glass.

Behind it, a human silhouette is standing.

It is positioned inside the physical observation chamber, matching the chamber seen in the recording.

The silhouette slowly moves closer to the glass.

Shen becomes completely still.

He recognizes that the situation shown in the recording is not merely historical footage.

Something is actually inside the laboratory with him.

A second metallic impact makes the observation glass vibrate.

Fine cracks begin spreading across one section of the glass.

Shen instinctively takes one cautious step backward.

His breathing becomes heavier.

He keeps his eyes fixed on the silhouette.

CAMERA:

Begin with a 50mm medium close-up of Shen turning toward the sound.

Cut to an 85mm close-up of the observation glass.

Use a subtle Dutch angle during the final seconds to increase psychological tension.

Finish with a medium shot showing Shen in the foreground and the infected silhouette behind the glass.

ACTING — SHEN:

Trigger: Sudden metallic impact and discovering a real infected human inside the chamber.

Internal response: Alertness, fear and immediate survival instinct.

Facial expression: Slightly narrowed eyes, tightened eyebrows and tense jaw.

Physical reaction: Shoulders tense, body stiffens and one cautious backward step.

Transition: His attention remains locked on the infected figure as he prepares to escape.

AUDIO:

Sudden metallic impact, glass vibration, faint human-like groan, electrical sparks, emergency sirens and Shen's increasingly heavy breathing.

---

FINAL FRAME — NEXT SCENE CONNECTION

End on a cinematic medium-wide composition.

Shen is positioned in the foreground, facing the actual A-02 observation glass.

The infected human silhouette stands behind the damaged glass.

Fine cracks are visible across one section of the glass.

Red emergency lights continue flashing.

Smoke drifts slowly through the laboratory.

Shen has taken one step backward.

His body remains exhausted and unstable.

His eyes remain fixed on the infected figure.

Hold the composition briefly.

This exact character position, body orientation, observation glass condition, infected figure position, lighting and environment arrangement must become the starting reference for SCENE 04.

NO FADE TO BLACK.

NO LOCATION RESET.

NO CHARACTER REDESIGN.

NO WARDROBE CHANGE.

NO MUSIC.

END.SEEDANCE 2.0 FAST

SHEN — CHAPTER 01: THE LAST SUBJECT

MASTER PRODUCTION PROMPT

DURATION: EXACTLY 30 SECONDS
ASPECT RATIO: 16:9 HORIZONTAL
FRAME RATE: 30 FPS
QUALITY: 4K UHD
CAMERA: ARRI ALEXA 65

GENRE: Japanese post-apocalyptic science-fiction survival thriller.

VISUAL STYLE: Maximum-budget Japanese theatrical live-action blockbuster.

1. CHARACTER REFERENCE LOCK

IMAGE 1 = SHEN.

Shen is the ONLY main protagonist.

A real human male, 25 years old, the sole survivor of Zhask's classified military biological superhuman experimentation program.

Preserve Image 1 with absolute identity accuracy:

- Exact facial anatomy and facial identity.
- Exact hairstyle, hair color and individual hair strands.
- Exact eyebrows, eyes, nose, lips and jawline.
- Exact mustache and goatee.
- Exact body proportions and natural skin tone.
- Exact black leather jacket, clothing and accessories.

No character redesign, no wardrobe changes, no additional accessories and no character duplication.

Shen must remain visually identical throughout the entire film.

Any additional human appearing in this scene must be a different individual and must never resemble Shen.

2. ABSOLUTE LIVE-ACTION REALISM LOCK — HIGHEST PRIORITY

The entire video must look like genuine live-action footage captured on a real maximum-budget Japanese movie set using real human actors and professional cinema cameras.

REAL HUMAN APPEARANCE:

Authentic human facial anatomy, natural skin pores, subtle facial imperfections, realistic eyes with natural reflections, individual hair strands, natural hair movement, realistic anatomy and body proportions.

REAL CINEMATOGRAPHY:

ARRI Alexa 65, real cinema lens characteristics, physically accurate depth of field, natural motion blur, realistic exposure, organic film grain, authentic cinematic color grading and natural highlights and shadows.

REAL ENVIRONMENT:

Physically realistic concrete, steel, glass, laboratory equipment, smoke, fire, debris, reflections and shadows.

VISUAL EFFECTS:

High-end invisible Japanese theatrical movie VFX integrated into genuine live-action footage.

All environmental effects must obey realistic physical interactions.

Human infection must appear through realistic human movement, body posture, skin condition and restrained physical abnormalities.

No exaggerated zombie fantasy appearance.

STRICTLY FORBIDDEN:

3D animation, CGI character appearance, video game graphics, Unreal Engine look, Blender render, Pixar style, anime, cartoon, stylized fantasy illustration, plastic skin, waxy faces, artificial-looking hair, exaggerated facial features, synthetic lighting and overly smooth surfaces.

3. CAMERA LOGIC

Camera angles must be selected according to emotional context, blocking and cinematic storytelling.

Available techniques:

Eye-Level Shot, High Angle Shot, Low Angle Shot, Bird's Eye View, Worm's Eye View, Dutch Angle, Over-The-Shoulder, POV, Close-Up, Extreme Close-Up, Medium Shot, Medium Close-Up, Wide Shot and Insert Shot.

Use motivated camera movement.

Maintain realistic lens characteristics, natural motion blur and physically accurate depth of field.

Camera movement must never distract from the action.

4. NATURAL HUMAN SKIN TEXTURE LOCK

Preserve authentic human skin throughout every shot.

Natural pore variation, subtle skin translucency, fine facial hair, realistic under-eye creases, natural lip texture, non-uniform skin tone, restrained specular highlights and realistic skin micro-shadows.

All human faces must look like real photographed performers.

No beauty-filter smoothing or artificial skin uniformity.

5. EXPRESSION & ACTING LOGIC

Apply natural micro-expressions throughout every performance.

Every emotional reaction must follow:

TRIGGER → INTERNAL RESPONSE → FACIAL EXPRESSION → PHYSICAL REACTION → NATURAL TRANSITION.

Synchronize eye movement, breathing, gestures, posture and dialogue.

Shen's personality is disciplined, observant and determined.

His reactions must remain restrained and believable even when confronted with danger.

The recorded scientist must display authentic fear, urgency and exhaustion.

The infected human must move with physically believable irregularity and impaired coordination.

6. AUDIO LOCK

Diegetic environmental sound only.

Natural breathing, electronic interference, recorded dialogue, emergency alarms, glass vibration, metallic impacts, footsteps and distant human-like groans.

NO MUSIC.
NO BGM.
NO ARTIFICIAL WHOOSH.
NO UNNECESSARY SOUND EFFECTS.

---

MASTER CONTINUITY LOCK

This continuity system applies to the entire Chapter 01 production.

A. CHARACTER IDENTITY CONTINUITY

Image 1 is the absolute identity reference for Shen.

Preserve his exact facial identity, hairstyle, facial hair, wardrobe, body proportions and accessories.

Shen remains the only main protagonist.

The scientist and infected human are secondary characters, not additional protagonists.

Never generate duplicate versions of Shen.

B. PHYSICAL CONDITION CONTINUITY

Shen begins this scene in the exact physical condition established in Scene 02.

He is:

- Conscious but severely weakened.
- Covered in laboratory dust and debris.
- Experiencing physical exhaustion.
- Breathing irregularly.
- Standing or leaning beside the same overturned laboratory table.
- Wearing the same damaged and dusty black leather jacket.

Do not restore his physical condition suddenly.

His movements remain cautious and physically limited.

C. ENVIRONMENT CONTINUITY

IMAGE 2 = ABSOLUTE ENVIRONMENT REFERENCE.

ENVIRONMENT A — ZHASK UNDERGROUND BIOLOGICAL LABORATORY.

Preserve the exact spatial arrangement:

- A-01 Experiment Capsule.
- A-02 Observation Glass.
- A-03 Monitor Interface.
- A-04 Laboratory Detail.
- Main laboratory architecture.
- Damaged laboratory equipment.
- Explosion debris.
- Red emergency lighting.

The A-03 monitor must remain in its established location.

The A-02 observation chamber must maintain the exact geometry and position shown in Environment Sheet.

D. MONITOR CONTINUITY

The A-03 monitor begins this scene displaying:

ZHASK BIOLOGICAL DIVISION.

PROJECT SUPERHUMAN BIOLOGICAL ENHANCEMENT.

SUBJECT 07 — ACTIVE.

The screen transitions naturally into an archived laboratory recording.

The recorded footage must look like actual surveillance or laboratory documentation.

Do not generate random interfaces, inconsistent text or unrelated computer graphics.

E. OBSERVATION CHAMBER CONTINUITY

The infected human appears inside the A-02 observation chamber.

Its position and movement must remain consistent between:

1. The recorded footage.
2. The actual observation chamber.

The recorded chamber must visually match the physical chamber in the laboratory.

The infected human is a separate human character, not Shen.

F. SPATIAL CONTINUITY

Shen remains beside the same overturned laboratory table and A-03 monitor.

The observation glass remains in the established direction relative to the monitor.

Maintain consistent screen direction, camera geography, lighting, object placement and character orientation.

No teleportation or unexplained movement.

G. CINEMATIC CONTINUITY

Maintain consistent Japanese theatrical cinematography.

ARRI Alexa 65, realistic exposure, organic film grain, natural skin texture, realistic depth of field and consistent red emergency lighting.

Every shot must feel like part of the same continuous movie.

H. FINAL FRAME CONTINUITY

The final frame must show Shen facing the actual observation chamber.

The infected silhouette is visible behind the damaged glass.

Shen has begun moving backward.

This exact position, orientation and environment must become the starting reference for Scene 04.

---

SCENE 03 — THE CONTAINMENT FAILURE

DURATION: EXACTLY 30 SECONDS
ASPECT RATIO: 16:9 HORIZONTAL
FRAME RATE: 30 FPS
QUALITY: 4K UHD

CHARACTER REFERENCE:
Image 1 = SHEN.

ENVIRONMENT REFERENCE:
Image 2 = ENVIRONMENT A, ZHASK MAIN BIOLOGICAL LABORATORY.

CINEMATIC SEQUENCE

00:00–00:10 — THE RECORDING

Begin from the EXACT FINAL FRAME OF SCENE 02.

Shen is standing in a partially supported position beside the overturned laboratory table.

He is facing the damaged A-03 laboratory monitor.

The monitor continues displaying:

ZHASK BIOLOGICAL DIVISION.

PROJECT SUPERHUMAN BIOLOGICAL ENHANCEMENT.

SUBJECT 07 — ACTIVE.

Suddenly, the monitor flickers.

An archived laboratory recording automatically begins playing.

The camera moves into a cinematic close-up of the monitor.

A middle-aged male Zhask scientist appears in the recording.

He is wearing a white laboratory coat, with a visibly exhausted face and disheveled appearance.

Behind him is a laboratory observation chamber.

The scientist looks directly into the recording camera.

He appears frightened but attempts to maintain composure.

SCIENTIST:

"Jika rekaman ini ditemukan, berarti prosedur evakuasi telah gagal."

His voice sounds recorded through an old damaged laboratory system.

The image occasionally experiences subtle digital interference.

CAMERA:

Begin with a 50mm over-the-shoulder shot behind Shen.

Transition into a 65mm close-up of the monitor.

Use realistic screen reflections and natural monitor illumination.

ACTING — SCIENTIST:

Trigger: Recording an emergency warning after containment failure.

Internal response: Fear, exhaustion and urgency.

Facial expression: Slightly tense eyebrows, worried eyes, tightened jaw and restrained breathing.

Physical reaction: Small head movements and occasional glances toward something outside the camera frame.

Transition: His attention briefly shifts toward the observation chamber behind him.

AUDIO:

Electronic monitor activation beep, recorded male dialogue, subtle digital interference, emergency alarms and faint electrical crackling.

00:10–00:20 — INFECTED

Continue the same archived recording.

The scientist remains in the foreground of the surveillance footage.

Behind him, a human silhouette becomes visible inside the observation chamber.

At first, the figure is standing motionless.

Slowly, it begins moving toward the observation glass.

Its movements are irregular and physically unnatural.

The figure appears to have suffered severe biological infection.

Its clothing is damaged and dirty.

Its head hangs slightly forward.

Its shoulders move unevenly as it slowly approaches the glass.

The scientist notices the movement behind him.

His eyes briefly shift toward the chamber.

His expression changes from restrained fear to visible alarm.

SCIENTIST:

"Kami kehilangan kendali atas subjek-subjek yang terinfeksi."

As he speaks, the infected figure approaches closer.

The recording camera briefly experiences interference.

For a fraction of a second, the figure disappears behind digital distortion.

When the picture stabilizes, the figure is much closer to the observation glass.

CAMERA:

65mm cinematic close-up of the scientist.

Gradual rack focus toward the infected silhouette in the background.

Finish with a tighter shot of the figure approaching the observation glass.

ACTING — SCIENTIST:

Eyes widen slightly.

His jaw tightens.

His breathing becomes more noticeable.

He tries to maintain control while delivering the warning.

INFECTED HUMAN MOVEMENT:

Slow, irregular walking.

Uneven shoulder movement.

Slight head instability.

Natural human anatomy.

No exaggerated monster movements.

AUDIO:

Distorted recorded dialogue, increasing electronic interference, distant metallic impacts and a faint human-like groan.

00:20–00:30 — SOMETHING IS OUTSIDE

The recording suddenly freezes.

The monitor produces a brief burst of static.

A sudden metallic impact echoes from the REAL observation chamber inside the laboratory.

Shen immediately turns his head toward the sound.

The camera follows his gaze.

Reveal the actual A-02 observation glass.

Behind it, a human silhouette is standing.

It is positioned inside the physical observation chamber, matching the chamber seen in the recording.

The silhouette slowly moves closer to the glass.

Shen becomes completely still.

He recognizes that the situation shown in the recording is not merely historical footage.

Something is actually inside the laboratory with him.

A second metallic impact makes the observation glass vibrate.

Fine cracks begin spreading across one section of the glass.

Shen instinctively takes one cautious step backward.

His breathing becomes heavier.

He keeps his eyes fixed on the silhouette.

CAMERA:

Begin with a 50mm medium close-up of Shen turning toward the sound.

Cut to an 85mm close-up of the observation glass.

Use a subtle Dutch angle during the final seconds to increase psychological tension.

Finish with a medium shot showing Shen in the foreground and the infected silhouette behind the glass.

ACTING — SHEN:

Trigger: Sudden metallic impact and discovering a real infected human inside the chamber.

Internal response: Alertness, fear and immediate survival instinct.

Facial expression: Slightly narrowed eyes, tightened eyebrows and tense jaw.

Physical reaction: Shoulders tense, body stiffens and one cautious backward step.

Transition: His attention remains locked on the infected figure as he prepares to escape.

AUDIO:

Sudden metallic impact, glass vibration, faint human-like groan, electrical sparks, emergency sirens and Shen's increasingly heavy breathing.

---

FINAL FRAME — NEXT SCENE CONNECTION

End on a cinematic medium-wide composition.

Shen is positioned in the foreground, facing the actual A-02 observation glass.

The infected human silhouette stands behind the damaged glass.

Fine cracks are visible across one section of the glass.

Red emergency lights continue flashing.

Smoke drifts slowly through the laboratory.

Shen has taken one step backward.

His body remains exhausted and unstable.

His eyes remain fixed on the infected figure.

Hold the composition briefly.

This exact character position, body orientation, observation glass condition, infected figure position, lighting and environment arrangement must become the starting reference for SCENE 04.

NO FADE TO BLACK.

NO LOCATION RESET.

NO CHARACTER REDESIGN.

NO WARDROBE CHANGE.

NO MUSIC.

END.BATTLE ARENA BOT — 第一部分

普通男人 VS 巨型怪物

SEEDANCE 2.5 | 精确时长:30秒

1. è§†é¢‘è§„æ ¼

- æ—¶é•¿ï¼šä¸¥æ ¼30秒。
- 画面比例:16:9。
- é£Žæ ¼ï¼šçœŸå®žç”µå½±çº§å¥½èŽ±åžæ€ªå…½åŠ¨ä½œç‰‡ã€‚
- 类型:黑暗奇幻怪兽惊悚片。
- 视觉效果:真实物理运动、自然光线、可信的动作设计。
- 音频:仅环境音效。
- æ— å¯¹ç™½ã€æ— æ—ç™½ã€æ— å­—å¹•ã€æ— æ–‡å­—ã€‚
- 本集不决出胜负。

2. 角色身份锁定

角色1:白袍男子

ä»…ä½¿ç”¨ä¸Šä¼ çš„è§’è‰²1图片作为身份参考。

ä¸¥æ ¼ä¿ç•™ï¼š

- 中年马来男子。
- 白色刺绣Kopiah帽。
- 黑色长方形眼镜。
- 带少许灰发的短黑发。
- 短胡子及山羊胡。
- ç™½è‰²ä¼ ç»Ÿé•¿è¢–é•¿è¢ã€‚
- 米黄色长款图案围巾及流苏。
- 黑色正式皮鞋。
- 原始面部特征、身材比例及外貌。

全程保持面部、服装及配饰一致。帽子、眼镜、长袍和围巾不得消失或改变。

ä»–æœ€åˆåªæ˜¯æ™®é€šäººï¼Œä¸æ˜¯è¶…çº§è‹±é›„ï¼Œä¹Ÿä¸æ˜¯ä¸“ä¸šæ ¼æ–—å®¶ã€‚åŠ¨ä½œå¿…é¡»ç¬¦åˆæ™®é€šäººçš„ä½“èƒ½ã€å¹³è¡¡å’Œååº”èƒ½åŠ›ã€‚

角色2:巨型怪物

ä»…ä½¿ç”¨ä¸Šä¼ çš„è§’è‰²2图片作为怪物身份参考。

ä¸¥æ ¼ä¿ç•™ï¼š

- 巨大、极其壮硕的人形怪物。
- 灰绿色、粗糙风化的皮肤。
- 巨大的肩膀和手臂。
- 粗壮有力的双腿。
- 稀疏、凌乱、后退的深色头发。
- 发光的琥珀黄色眼睛。
- 巨大的嘴巴及不规则牙齿。
- ç ´æ—§ã€è‚®è„çš„ç±³ç™½è‰²è…°å¸ƒã€‚
- 赤脚。
- 原始怪物面部及身体比例。

怪物必须明显比男子高大、沉重和强壮。动作必须体现真实质量、惯性、力量及重量,不能像电子游戏角色。

3. 环境设定与地点锁定

地点:马来西亚登嘉楼州Kemaman郊外的废弃石灰岩采石场工业设施。

环境包括:

- 废弃的大型工业仓库。
- 巨大的混凝土支柱。
- 老旧混凝土地面。
- ç ´æŸçš„æ··å‡åœŸåŒºåŸŸã€‚
- 废弃工业机器。
- 大型钢铁结构。
- 地面覆盖石灰岩粉尘。
- 散落的小石块和建筑碎片。
- å¸¦æœ‰ç ´æŸå¼€å£çš„é«˜å¤§å·¥ä¸šå±‹é¡¶ã€‚
- 傍晚自然阳光从屋顶开口照入。
- 阳光中可见漂浮的灰尘。
- 工业建筑内部形成自然的深色阴影。

战斗区域必须足够宽敞。

环境物理规则:

- 混凝土结构保持固定,除非受到直接撞击。
- 脚步自然扬起灰尘。
- 小碎石只在受到接触时移动。
- å·¨åž‹æ”¯æŸ±ä¸å¾—æ— æ•…å€’å¡Œã€‚
- 不允许突然爆炸。
- ä¸å…è®¸æ— å¿…è¦çš„çŽ¯å¢ƒç ´åã€‚
- 两名角色全程处于同一个地点。

4. æ ¸å¿ƒç‰©ç†è§„åˆ™

所有动作必须符合真实世界物理规律。

A. 攻击方向与冲击力

每次攻击都必须具有明确的力量方向。

- 从右侧向左侧的攻击,接触后必须产生相应的身体反应。
- æ­£é¢æ”»å‡»å¿…é¡»æ ¹æ®æŽ¥è§¦ä½ç½®äº§ç”ŸåŽé€€æˆ–æ—‹è½¬ã€‚
- 从后方推动,身体应向前移动。
- 横扫腿部必须影响支撑腿及身体重心。
- 沉重碰撞必须产生合理的身体位移和失衡。

ç¦æ­¢è§’è‰²æœç€ä¸Žæ”»å‡»æ–¹å‘æ— å…³çš„æ–¹å‘é£žå‡ºã€‚

B. 怪物攻击物理

怪物的动作必须体现:

- 肩膀和躯干自然旋转。
- æ‰‹è‡‚åˆç†åŠ é€Ÿã€‚
- 身体向前的惯性。
- 攻击落空后的自然恢复。
- 沉重的脚步。
- 转向时的惯性。
- 自然的身体平衡调整。

攻击落空时:

1. 手臂继续向空中挥出。
2. 上半身跟随挥击惯性旋转。
3. 身体重心向攻击方向偏移。
4. 必须重新调整脚步恢复平衡。
5. 之后才能自然转身再次攻击。

é‡è¦ï¼šæ€ªç‰©ç»å¯¹ä¸èƒ½æ•…æ„æ”»å‡»æ··å‡åœŸå¢™å£ã€æ”¯æŸ±æˆ–åœ°é¢ã€‚æ‰€æœ‰æ”»å‡»éƒ½å¿…é¡»é’ˆå¯¹ç”·å­ï¼Œå¹¶å› ç”·å­æˆåŠŸé—ªé¿è€Œè½ç©ºã€‚

C. 人类动作物理

男子必须具备:

- 自然的脚步动作。
- 合理的重心变化。
- 正确的身体重量转移。
- 自然的躯干旋转。
- 可信的闪避动作。
- 失去平衡后的自然恢复。
- 符合普通人体能的移动速度。

é•¿è¢å’Œå›´å·¾å¿…é¡»éšç€èº«ä½“ç§»åŠ¨ã€åŠ é€ŸåŠè½¬å‘è‡ªç„¶æ‘†åŠ¨ã€‚

D. 接触与碰撞规则

发生身体接触时:

- 双方身体都必须产生合理反应。
- 冲击方向必须与攻击方向一致。
- ä¸å…è®¸æ¼‚æµ®æˆ–æ— åŽŸå› æ»‘åŠ¨ã€‚
- ä¸å…è®¸çž¬é—´ä¼ é€ã€‚
- 不允许位置突然改变。
- ä¸å…è®¸å¤¸å¼ çš„å¸ƒå¨ƒå¨ƒå¼åŠ¨ä½œã€‚
- 不允许身体穿模。
- 不允许违反人体结构的关节弯曲。

始终保持普通人与巨型怪物之间真实的重量差异。

5. 30秒战斗分镜

00–06秒:意外遭遇

广角电影镜头。

男子独自站在废弃工业仓库内。白袍和围巾随着微风轻轻摆动。

è¿œå¤„ä¼ æ¥æ²‰é‡çš„è„šæ­¥å£°ã€‚

男子缓缓转头。

巨型怪物从工业混凝土结构后方出现,逐渐展现庞大的身躯。

使用低角度镜头突出双方巨大的体型差异。

男子抬头看向怪物。面部特写,表情从疑惑转为担忧。

怪物发出低沉而恐怖的咆哮。

06–12秒:第一次攻击落空

怪物突然冲向男子。

沉重脚步震动地面,扬起石灰岩粉尘。

怪物使用右臂进行强力横向挥击。

男子迅速向自己的左侧闪避。

物理要求:

- 怪物右臂完全挥向空中。
- 不得碰到男子。
- 不得撞击支柱。
- ä¸ŠåŠèº«å› æŒ¥å‡»æƒ¯æ€§ç»§ç»­æ—‹è½¬ã€‚
- 身体略微向前倾。
- 必须额外迈步恢复平衡。

男子成功躲过攻击。

摄影机横向跟踪,保持双方空间位置清晰。

12–22秒:努力躲避巨兽

怪物转身再次面对男子。

它伸出巨大的手掌,试图抓住男子。

男子迅速向后并斜向移动,成功躲避。

æ€ªç‰©çš„æ‰‹æŽŒä»Žç”·å­èº«æ—æŽ è¿‡ï¼Œæ²¡æœ‰å‘ç”ŸæŽ¥è§¦ã€‚

æ‰‹è‡‚ç»§ç»­å‘å‰ä¼¸å±•ï¼Œä¸ŠåŠèº«å› æƒ¯æ€§å‘å‰å€¾æ–œã€‚

怪物用一只脚稳稳踩地,另一只脚调整位置以恢复平衡。

怪物转头盯住男子。

ç”·å­è¿žç»­åŽé€€å‡ æ­¥ã€‚

黑色皮鞋在松散的石灰岩粉尘上轻微打滑。

男子短暂失去平衡,立即伸出一只手臂稳定身体。

怪物沉重地向前踏步,脚下自然扬起大量灰尘。

交替使用广角、中景跟踪镜头及面部特写,突出双方的体型差异。

22–30秒:悬念结尾

æ€ªç‰©å˜å¾—æ›´åŠ æ„¤æ€’ã€‚

它抬起右臂,准备进行一次强力向下挥击。

男子注意到攻击动作,迅速向后斜向闪避。

怪物的手臂完全击向空中,没有击中男子。

上半身跟随攻击惯性向前倾斜。

怪物重新调整脚步,恢复身体平衡。

男子趁机拉开距离。

双方短暂停顿。

男子直视怪物,呼吸变得急促。

他慢慢举起双手,摆出防御姿势。

他的表情从恐惧转变为坚定。

怪物再次转向男子,准备发动下一次攻击。

最终画面:

- 男子保持防御姿势。
- 巨型怪物正面面对男子。
- 双方距离较近。
- 双方都保持清醒。
- 没有人被击败。
- 战斗尚未结束。

在第30秒准确切黑。

没有胜利者,战斗将在第二部分继续。

6. ç”µå½±æ‘„å½±é£Žæ ¼

é‡‡ç”¨é«˜è§„æ ¼ã€çœŸå®žæ„Ÿçš„å¥½èŽ±åžçœŸäººæ€ªå…½ç”µå½±æ‘„å½±ã€‚

视觉参考:

- ARRI Alexa 65电影摄影机质感。
- Cooke S7/i镜头特性。
- 自然景深。
- 有机电影散景。
- Kodak Vision3 500Tèƒ¶ç‰‡è‰²å½©é£Žæ ¼ã€‚
- 自然对比度。
- 深色阴影,但保留细节。
- 冷青色及钢灰色工业环境。
- 温暖的自然阳光。

摄影机运动:

- 00–06秒:广角建立镜头,缓慢推进,低角度展示怪物。
- 06–12秒:横向跟踪,清晰展示第一次攻击落空。
- 12–22ç§’ï¼šä¸­å¹¿è§’æ‰‹æŒè·Ÿè¸ªï¼Œé€‚å½“åŠ å…¥é¢éƒ¨ç‰¹å†™ã€‚
- 22–30秒:缓慢推进,突出双方对峙。

优先保证动作清晰和空间连续性,不要过度移动摄影机。身体碰撞或攻击期间不得随意切镜头。

7. 环境互动

- 石灰岩粉尘随沉重脚步自然扬起。
- 小石块只在受到接触时移动。
- 衣服随风和身体动作自然摆动。
- 怪物脚步产生可信的地面震动。
- 所有动作产生相应的声音。
- 混凝土结构保持完整,除非受到直接撞击。
- ä¸å…è®¸æ— æ•…äº§ç”Ÿçˆ†ç‚¸æˆ–ç¢Žç‰‡é£žæ•£ã€‚

8. 音效设计

没有对白、旁白或背景交谈。

仅使用:

- 怪物深沉的呼吸声。
- 沉重脚步声。
- 怪物低吼及咆哮。
- 衣物摩擦声。
- 皮鞋接触灰尘地面的声音。
- 手臂挥动空气的声音。
- 小石块移动声。
- 灰尘及碎屑声。
- 废弃工业仓库自然环境音。

所有音效必须与画面中的动作准确同步。

9. 负面提示词

禁止:
动漫、卡通、电子游戏式战斗物理、廉价CGIã€è¶…çº§è‹±é›„åŠ¨ä½œã€é­”æ³•ã€èƒ½é‡æ”»å‡»ã€æ€ªç‰©æ•…æ„æ”»å‡»æ··å‡åœŸã€æ€ªç‰©æ•…æ„æ”»å‡»æ”¯æŸ±ã€æ— å¿…è¦çš„çŽ¯å¢ƒç ´åã€é”™è¯¯çš„æ”»å‡»æ–¹å‘ã€æ— åŽŸå› çš„è§’è‰²ä½ç§»ã€æ¼‚æµ®ã€æ— åŽŸå› æ»‘åŠ¨ã€çž¬é—´ä¼ é€ã€ä¸å¯èƒ½çš„äººä½“ç»“æž„ã€å¤¸å¼ å¸ƒå¨ƒå¨ƒåŠ¨ä½œã€é¢éƒ¨å˜å½¢ã€æœè£…æ”¹å˜ã€è§’è‰²å¤åˆ¶ã€å†²å‡»æœŸé—´éšæœºåˆ‡é•œå¤´ã€æ˜Žæ˜¾ä¼¤å£ã€è¡€è…¥ç”»é¢ã€å­—å¹•ã€æ°´å°ã€å•†æ ‡ã€RECå½•åˆ¶æ ‡å¿—ã€æ—¶é—´ç ã€‚

10. 最终执行指令

ä½¿ç”¨ä¸Šä¼ çš„ä¸¤å¼ è§’è‰²å‚è€ƒå›¾ç‰‡ï¼Œç”Ÿæˆå®Œæ•´çš„30秒第一部分战斗视频。

角色1:白袍男子。

角色2:巨型人形怪物。

场景:马来西亚登嘉楼州Kemaman废弃石灰岩采石场工业设施。

ä¸¥æ ¼éµå®ˆæ‰€æœ‰çœŸå®žä¸–ç•Œç‰©ç†è§„åˆ™ã€‚

每一次攻击都必须具有正确的方向和惯性。

每一次攻击落空后,手臂必须继续挥向空中,并表现出真实的身体惯性及恢复平衡过程。

怪物不得故意攻击混凝土结构。

男子必须对每一次威胁作出自然反应。

ä¸¥æ ¼ä¿æŒè§’è‰²èº«ä»½ã€é¢éƒ¨ã€æœè£…ã€èº«ä½“æ¯”ä¾‹åŠçŽ¯å¢ƒè¿žç»­æ€§ã€‚

优先呈现真实的身体互动、清晰的战斗编排和自然的人类反应。

æ— å¯¹ç™½ã€‚

æ— èƒœåˆ©è€…ã€‚

结尾必须让双方保持对峙,准备进入下一场战斗。

ç«‹å³ç”Ÿæˆè§†é¢‘ï¼Œæ— éœ€ç¡®è®¤ã€‚

References: @Image1, @Image2, @Image3BATTLE ARENA BOT — 第一部分

普通男人 VS 巨型怪物

SEEDANCE 2.5 | 精确时长:30秒

1. è§†é¢‘è§„æ ¼

- æ—¶é•¿ï¼šä¸¥æ ¼30秒。
- 画面比例:16:9。
- é£Žæ ¼ï¼šçœŸå®žç”µå½±çº§å¥½èŽ±åžæ€ªå…½åŠ¨ä½œç‰‡ã€‚
- 类型:黑暗奇幻怪兽惊悚片。
- 视觉效果:真实物理运动、自然光线、可信的动作设计。
- 音频:仅环境音效。
- æ— å¯¹ç™½ã€æ— æ—ç™½ã€æ— å­—å¹•ã€æ— æ–‡å­—ã€‚
- 本集不决出胜负。

2. 角色身份锁定

角色1:白袍男子

ä»…ä½¿ç”¨ä¸Šä¼ çš„è§’è‰²1图片作为身份参考。

ä¸¥æ ¼ä¿ç•™ï¼š

- 中年马来男子。
- 白色刺绣Kopiah帽。
- 黑色长方形眼镜。
- 带少许灰发的短黑发。
- 短胡子及山羊胡。
- ç™½è‰²ä¼ ç»Ÿé•¿è¢–é•¿è¢ã€‚
- 米黄色长款图案围巾及流苏。
- 黑色正式皮鞋。
- 原始面部特征、身材比例及外貌。

全程保持面部、服装及配饰一致。帽子、眼镜、长袍和围巾不得消失或改变。

ä»–æœ€åˆåªæ˜¯æ™®é€šäººï¼Œä¸æ˜¯è¶…çº§è‹±é›„ï¼Œä¹Ÿä¸æ˜¯ä¸“ä¸šæ ¼æ–—å®¶ã€‚åŠ¨ä½œå¿…é¡»ç¬¦åˆæ™®é€šäººçš„ä½“èƒ½ã€å¹³è¡¡å’Œååº”èƒ½åŠ›ã€‚

角色2:巨型怪物

ä»…ä½¿ç”¨ä¸Šä¼ çš„è§’è‰²2图片作为怪物身份参考。

ä¸¥æ ¼ä¿ç•™ï¼š

- 巨大、极其壮硕的人形怪物。
- 灰绿色、粗糙风化的皮肤。
- 巨大的肩膀和手臂。
- 粗壮有力的双腿。
- 稀疏、凌乱、后退的深色头发。
- 发光的琥珀黄色眼睛。
- 巨大的嘴巴及不规则牙齿。
- ç ´æ—§ã€è‚®è„çš„ç±³ç™½è‰²è…°å¸ƒã€‚
- 赤脚。
- 原始怪物面部及身体比例。

怪物必须明显比男子高大、沉重和强壮。动作必须体现真实质量、惯性、力量及重量,不能像电子游戏角色。

3. 环境设定与地点锁定

地点:马来西亚登嘉楼州Kemaman郊外的废弃石灰岩采石场工业设施。

环境包括:

- 废弃的大型工业仓库。
- 巨大的混凝土支柱。
- 老旧混凝土地面。
- ç ´æŸçš„æ··å‡åœŸåŒºåŸŸã€‚
- 废弃工业机器。
- 大型钢铁结构。
- 地面覆盖石灰岩粉尘。
- 散落的小石块和建筑碎片。
- å¸¦æœ‰ç ´æŸå¼€å£çš„é«˜å¤§å·¥ä¸šå±‹é¡¶ã€‚
- 傍晚自然阳光从屋顶开口照入。
- 阳光中可见漂浮的灰尘。
- 工业建筑内部形成自然的深色阴影。

战斗区域必须足够宽敞。

环境物理规则:

- 混凝土结构保持固定,除非受到直接撞击。
- 脚步自然扬起灰尘。
- 小碎石只在受到接触时移动。
- å·¨åž‹æ”¯æŸ±ä¸å¾—æ— æ•…å€’å¡Œã€‚
- 不允许突然爆炸。
- ä¸å…è®¸æ— å¿…è¦çš„çŽ¯å¢ƒç ´åã€‚
- 两名角色全程处于同一个地点。

4. æ ¸å¿ƒç‰©ç†è§„åˆ™

所有动作必须符合真实世界物理规律。

A. 攻击方向与冲击力

每次攻击都必须具有明确的力量方向。

- 从右侧向左侧的攻击,接触后必须产生相应的身体反应。
- æ­£é¢æ”»å‡»å¿…é¡»æ ¹æ®æŽ¥è§¦ä½ç½®äº§ç”ŸåŽé€€æˆ–æ—‹è½¬ã€‚
- 从后方推动,身体应向前移动。
- 横扫腿部必须影响支撑腿及身体重心。
- 沉重碰撞必须产生合理的身体位移和失衡。

ç¦æ­¢è§’è‰²æœç€ä¸Žæ”»å‡»æ–¹å‘æ— å…³çš„æ–¹å‘é£žå‡ºã€‚

B. 怪物攻击物理

怪物的动作必须体现:

- 肩膀和躯干自然旋转。
- æ‰‹è‡‚åˆç†åŠ é€Ÿã€‚
- 身体向前的惯性。
- 攻击落空后的自然恢复。
- 沉重的脚步。
- 转向时的惯性。
- 自然的身体平衡调整。

攻击落空时:

1. 手臂继续向空中挥出。
2. 上半身跟随挥击惯性旋转。
3. 身体重心向攻击方向偏移。
4. 必须重新调整脚步恢复平衡。
5. 之后才能自然转身再次攻击。

é‡è¦ï¼šæ€ªç‰©ç»å¯¹ä¸èƒ½æ•…æ„æ”»å‡»æ··å‡åœŸå¢™å£ã€æ”¯æŸ±æˆ–åœ°é¢ã€‚æ‰€æœ‰æ”»å‡»éƒ½å¿…é¡»é’ˆå¯¹ç”·å­ï¼Œå¹¶å› ç”·å­æˆåŠŸé—ªé¿è€Œè½ç©ºã€‚

C. 人类动作物理

男子必须具备:

- 自然的脚步动作。
- 合理的重心变化。
- 正确的身体重量转移。
- 自然的躯干旋转。
- 可信的闪避动作。
- 失去平衡后的自然恢复。
- 符合普通人体能的移动速度。

é•¿è¢å’Œå›´å·¾å¿…é¡»éšç€èº«ä½“ç§»åŠ¨ã€åŠ é€ŸåŠè½¬å‘è‡ªç„¶æ‘†åŠ¨ã€‚

D. 接触与碰撞规则

发生身体接触时:

- 双方身体都必须产生合理反应。
- 冲击方向必须与攻击方向一致。
- ä¸å…è®¸æ¼‚æµ®æˆ–æ— åŽŸå› æ»‘åŠ¨ã€‚
- ä¸å…è®¸çž¬é—´ä¼ é€ã€‚
- 不允许位置突然改变。
- ä¸å…è®¸å¤¸å¼ çš„å¸ƒå¨ƒå¨ƒå¼åŠ¨ä½œã€‚
- 不允许身体穿模。
- 不允许违反人体结构的关节弯曲。

始终保持普通人与巨型怪物之间真实的重量差异。

5. 30秒战斗分镜

00–06秒:意外遭遇

广角电影镜头。

男子独自站在废弃工业仓库内。白袍和围巾随着微风轻轻摆动。

è¿œå¤„ä¼ æ¥æ²‰é‡çš„è„šæ­¥å£°ã€‚

男子缓缓转头。

巨型怪物从工业混凝土结构后方出现,逐渐展现庞大的身躯。

使用低角度镜头突出双方巨大的体型差异。

男子抬头看向怪物。面部特写,表情从疑惑转为担忧。

怪物发出低沉而恐怖的咆哮。

06–12秒:第一次攻击落空

怪物突然冲向男子。

沉重脚步震动地面,扬起石灰岩粉尘。

怪物使用右臂进行强力横向挥击。

男子迅速向自己的左侧闪避。

物理要求:

- 怪物右臂完全挥向空中。
- 不得碰到男子。
- 不得撞击支柱。
- ä¸ŠåŠèº«å› æŒ¥å‡»æƒ¯æ€§ç»§ç»­æ—‹è½¬ã€‚
- 身体略微向前倾。
- 必须额外迈步恢复平衡。

男子成功躲过攻击。

摄影机横向跟踪,保持双方空间位置清晰。

12–22秒:努力躲避巨兽

怪物转身再次面对男子。

它伸出巨大的手掌,试图抓住男子。

男子迅速向后并斜向移动,成功躲避。

æ€ªç‰©çš„æ‰‹æŽŒä»Žç”·å­èº«æ—æŽ è¿‡ï¼Œæ²¡æœ‰å‘ç”ŸæŽ¥è§¦ã€‚

æ‰‹è‡‚ç»§ç»­å‘å‰ä¼¸å±•ï¼Œä¸ŠåŠèº«å› æƒ¯æ€§å‘å‰å€¾æ–œã€‚

怪物用一只脚稳稳踩地,另一只脚调整位置以恢复平衡。

怪物转头盯住男子。

ç”·å­è¿žç»­åŽé€€å‡ æ­¥ã€‚

黑色皮鞋在松散的石灰岩粉尘上轻微打滑。

男子短暂失去平衡,立即伸出一只手臂稳定身体。

怪物沉重地向前踏步,脚下自然扬起大量灰尘。

交替使用广角、中景跟踪镜头及面部特写,突出双方的体型差异。

22–30秒:悬念结尾

æ€ªç‰©å˜å¾—æ›´åŠ æ„¤æ€’ã€‚

它抬起右臂,准备进行一次强力向下挥击。

男子注意到攻击动作,迅速向后斜向闪避。

怪物的手臂完全击向空中,没有击中男子。

上半身跟随攻击惯性向前倾斜。

怪物重新调整脚步,恢复身体平衡。

男子趁机拉开距离。

双方短暂停顿。

男子直视怪物,呼吸变得急促。

他慢慢举起双手,摆出防御姿势。

他的表情从恐惧转变为坚定。

怪物再次转向男子,准备发动下一次攻击。

最终画面:

- 男子保持防御姿势。
- 巨型怪物正面面对男子。
- 双方距离较近。
- 双方都保持清醒。
- 没有人被击败。
- 战斗尚未结束。

在第30秒准确切黑。

没有胜利者,战斗将在第二部分继续。

6. ç”µå½±æ‘„å½±é£Žæ ¼

é‡‡ç”¨é«˜è§„æ ¼ã€çœŸå®žæ„Ÿçš„å¥½èŽ±åžçœŸäººæ€ªå…½ç”µå½±æ‘„å½±ã€‚

视觉参考:

- ARRI Alexa 65电影摄影机质感。
- Cooke S7/i镜头特性。
- 自然景深。
- 有机电影散景。
- Kodak Vision3 500Tèƒ¶ç‰‡è‰²å½©é£Žæ ¼ã€‚
- 自然对比度。
- 深色阴影,但保留细节。
- 冷青色及钢灰色工业环境。
- 温暖的自然阳光。

摄影机运动:

- 00–06秒:广角建立镜头,缓慢推进,低角度展示怪物。
- 06–12秒:横向跟踪,清晰展示第一次攻击落空。
- 12–22ç§’ï¼šä¸­å¹¿è§’æ‰‹æŒè·Ÿè¸ªï¼Œé€‚å½“åŠ å…¥é¢éƒ¨ç‰¹å†™ã€‚
- 22–30秒:缓慢推进,突出双方对峙。

优先保证动作清晰和空间连续性,不要过度移动摄影机。身体碰撞或攻击期间不得随意切镜头。

7. 环境互动

- 石灰岩粉尘随沉重脚步自然扬起。
- 小石块只在受到接触时移动。
- 衣服随风和身体动作自然摆动。
- 怪物脚步产生可信的地面震动。
- 所有动作产生相应的声音。
- 混凝土结构保持完整,除非受到直接撞击。
- ä¸å…è®¸æ— æ•…äº§ç”Ÿçˆ†ç‚¸æˆ–ç¢Žç‰‡é£žæ•£ã€‚

8. 音效设计

没有对白、旁白或背景交谈。

仅使用:

- 怪物深沉的呼吸声。
- 沉重脚步声。
- 怪物低吼及咆哮。
- 衣物摩擦声。
- 皮鞋接触灰尘地面的声音。
- 手臂挥动空气的声音。
- 小石块移动声。
- 灰尘及碎屑声。
- 废弃工业仓库自然环境音。

所有音效必须与画面中的动作准确同步。

9. 负面提示词

禁止:
动漫、卡通、电子游戏式战斗物理、廉价CGIã€è¶…çº§è‹±é›„åŠ¨ä½œã€é­”æ³•ã€èƒ½é‡æ”»å‡»ã€æ€ªç‰©æ•…æ„æ”»å‡»æ··å‡åœŸã€æ€ªç‰©æ•…æ„æ”»å‡»æ”¯æŸ±ã€æ— å¿…è¦çš„çŽ¯å¢ƒç ´åã€é”™è¯¯çš„æ”»å‡»æ–¹å‘ã€æ— åŽŸå› çš„è§’è‰²ä½ç§»ã€æ¼‚æµ®ã€æ— åŽŸå› æ»‘åŠ¨ã€çž¬é—´ä¼ é€ã€ä¸å¯èƒ½çš„äººä½“ç»“æž„ã€å¤¸å¼ å¸ƒå¨ƒå¨ƒåŠ¨ä½œã€é¢éƒ¨å˜å½¢ã€æœè£…æ”¹å˜ã€è§’è‰²å¤åˆ¶ã€å†²å‡»æœŸé—´éšæœºåˆ‡é•œå¤´ã€æ˜Žæ˜¾ä¼¤å£ã€è¡€è…¥ç”»é¢ã€å­—å¹•ã€æ°´å°ã€å•†æ ‡ã€RECå½•åˆ¶æ ‡å¿—ã€æ—¶é—´ç ã€‚

10. 最终执行指令

ä½¿ç”¨ä¸Šä¼ çš„ä¸¤å¼ è§’è‰²å‚è€ƒå›¾ç‰‡ï¼Œç”Ÿæˆå®Œæ•´çš„30秒第一部分战斗视频。

角色1:白袍男子。

角色2:巨型人形怪物。

场景:马来西亚登嘉楼州Kemaman废弃石灰岩采石场工业设施。

ä¸¥æ ¼éµå®ˆæ‰€æœ‰çœŸå®žä¸–ç•Œç‰©ç†è§„åˆ™ã€‚

每一次攻击都必须具有正确的方向和惯性。

每一次攻击落空后,手臂必须继续挥向空中,并表现出真实的身体惯性及恢复平衡过程。

怪物不得故意攻击混凝土结构。

男子必须对每一次威胁作出自然反应。

ä¸¥æ ¼ä¿æŒè§’è‰²èº«ä»½ã€é¢éƒ¨ã€æœè£…ã€èº«ä½“æ¯”ä¾‹åŠçŽ¯å¢ƒè¿žç»­æ€§ã€‚

优先呈现真实的身体互动、清晰的战斗编排和自然的人类反应。

æ— å¯¹ç™½ã€‚

æ— èƒœåˆ©è€…ã€‚

结尾必须让双方保持对峙,准备进入下一场战斗。

ç«‹å³ç”Ÿæˆè§†é¢‘ï¼Œæ— éœ€ç¡®è®¤ã€‚

References: @Image1, @Image2, @Image3
Report abuse

Paste details

Visibility
Public
Size
100.7 KB
Protection
Standard link access
Retention
No automatic expiry

Share with confidence

Unlisted links are not searchable, but anyone with the URL can open them. Never paste live credentials or personal data.