local Players = game:GetService("Players") local Values = { "Tablet", "SanityTracker" } local function setValues(player) for _, name in ipairs(Values) do local value = player:FindFirstChild(name) if value and value:IsA("BoolValue") then value.Value = true end end end for _, player in ipairs(Players:GetPlayers()) do setValues(player) end Players.PlayerAdded:Connect(setValues)